Minecraft Mindthemood’s Modular PVP Arena mod 2026 download
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minecraft mod Mindthemood’s Modular PVP Arena

Mindthemood’s Modular PVP Arena

Game Version: 1.18.2
Total Downloads: 78
Updated: Apr 12, 2022
Created: Mar 22, 2022
Download Mindthemood’s Modular PVP ArenaDownload Earlier Versions

Earlier Versions

Name Size Uploaded Game Version Downloads
MM+'s Modular PVP Arena.zip release 47.23 MB Apr 12, 2022 1.18.2 18 download Mindthemood’s Modular PVP Arena MM+'s Modular PVP Arena.zip releaseDownload
MTM's Modular PVP Arena (RD!).zip release 47.03 MB Mar 22, 2022 1.18.2 60 download Mindthemood’s Modular PVP Arena MTM's Modular PVP Arena (RD!).zip releaseDownload

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A while ago an aquaintance of mine suggested it would be neat to design a PVP arena. I went into the project, (without any real knowledge of command blocks, redstone mechanics, or even the basic principles of a large scale Creative project), with the intention of making a simple arena.

Naturally, things spiraled out of control; it had to have a proper scoreboard, and spawn areas, and a control room, and potion turrets, and explosives, a target range… and so on and so forth. The end result is sure to be a mess, but it’s definitely been a great learning experience- and hopefully an interesting one.

 

Right now, the Arena is more or less Fully Functional, however, I have yet to complete the architectural decorations, landscaping, and finer details around the area. That being said, if you want to download it premptively, I’ve attached the world file here.

 

MtM’s Modular PVP arena consists of the following:

 

  • A whole lot of extremely messy machinery.
  • Two different Arenas; a Large (80*80m), and Small (48*48m) version. Each arena has toggleable two and four player mode.
  • Four different themes for each Arena, each with unique mechanics. (Overgrown, Molten, Aquatic, and End respectively.)
  • Randomly Generated Arenas; Each section of the Arena, (With the exception of corner, center, and start tiles) is selected randomly from 8 different terrain tiles, and then randomly rotated to one of four orientations. Individual tiles can be modified and saved within the world. 
  • CQC Minigame, for no apparent reason.
  • Target Range w/combo timers and randomized targets, (same reason as the above)
  • Test Ring to load/modify individual terrain tiles.
  • Functional Scoreboards for each Arena; each scoreboard tracks the number of lives each player has remaining, and can also be manually changed from the Control room. The Large Scoreboard also has a toggleable timer system that increases the longer a player has gone w/out dying. These took much longer to make than you’d expect.
  • Daylight Cycle (Morning/Noon/Twilight/Midnight) controls; and Weather, (Sun/Rain/Storm/Pigs) Controls. These also took much longer than you’d expect.
  • Save system for each arena. (Each Arena has three save slots that can be loaded and overwritten from control areas.)
  • Extremely ineffective (but mildly entertaining) potion cannons.
  • Extremely amazing lava moat that breaks whenever the aquatic arena is reset directly.
  • Lazy mechanism to manually fix the amazing lava moat whenever it breaks.
  • 6 Loadouts for players to try. 
  • Special game modes, (Baby, God, and Mayhem mode), that bestow protective, overpowered, and randomized status effects on the players respectively. 
  • Randomized Enemy Spawners in every terrain tile. Sections of spawners can be controlled individually, and a rudimentary cooldown mechanism prevents them from becoming too unfair when set to higher frequencies.
  • Explosive Rain, (because my brothers wanted it.)
  • And on an unrelated side note, blast proofing for all terrain components.

 

And again, this is a work in progress. To try out the arena, download the attatched file, grab the save file inside the ZIP, and move it to your personal saves folder. Stay tuned for future updates!

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