Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| miskatonicmysteries-0.1.1.jar beta | 3.07 MB | Jul 19, 2022 | 1.18.2 | 3 | Download |
| miskatonicmysteries-0.1.0.jar beta | 3.06 MB | Jul 18, 2022 | 1.18.2 | 102 | Download |
| miskatonicmysteries-0.0.7.5.jar beta | 2.33 MB | Aug 7, 2021 | 1.16.5 | 4,231 | Download |
| miskatonicmysteries-0.0.7.jar beta | 2.43 MB | Jul 4, 2021 | 1.16.5 | 2,067 | Download |
| miskatonicmysteries-0.0.6.jar beta | 2.43 MB | Jul 4, 2021 | 1.16.5 | 85 | Download |
| miskatonicmysteries-0.0.5.jar beta | 2.37 MB | May 14, 2021 | 1.16.5 | 2,625 | Download |
| miskatonicmysteries-0.0.4.jar beta | 2.34 MB | May 6, 2021 | 1.16.5 | 2,072 | Download |
| miskatonicmysteries-0.0.3.jar beta | 2.34 MB | Apr 24, 2021 | 1.16.5 | 1,648 | Download |
| miskatonicmysteries-0.0.2.jar beta | 2.34 MB | Apr 23, 2021 | 1.16.5 | 81 | Download |
| miskatonicmysteries-0.0.1.jar beta | 2.34 MB | Apr 20, 2021 | 1.16.5 | 224 | Download |
Screenshots
Description
Miskatonic Mysteries
Stare beyond the veil and meet what lies beyond
Miskatonic Mysteries, or MM for short, is a modification inspired by the worlds of H. P. Lovecraft and related authors, and seeks to bring this madness to Minecraft in a never-before-seen way. Inspired by the likes of Witchery, Bewitchment, Enviromine and more, MM seeks to add a new dimension of threats, enemies, and magic to Minecraft. What are you waiting for? Dive into the depths of the Sunken Place with your cult, and start your journey of nothing and beyond.
Note: MM is currently beta! Things may be incomplete or not implemented yet, but please report all bugs.
Note 2: If you game freezes while loading a world, install Cardinal Components
Getting Started
In order to start MM, one must first venture into unassuming towns, to find Psychonaut Villagers, who can offer you a (totally legal) copy of the Miskatonic Science Journal, who may also be willing to supply you with more scientific-oriented goods which can help in your journey. Afterwards, proceed deeper into villages, the dark wood, the ocean coast, etc. in order to find Cultists and Ascended Cultists. Each faction prefers a different area to call home. Like with villagers, Ascended Cultists may be traded with. You can distinguish them as they wear more ornate robes, among other things. Ascended Cultists will be willing to trade you a copy of the Necronomicon, in order to spread their god's message. Afterwards, it is a good idea to interact with suspicious Wandering Trades or explore deep into ancient ruins, in order to acquire various occult paraphernalia. After this, the world and what lies outside of it are your oyster, just be wary, for you might attract unwanted attention.
FAQ
Q: What version is MM for and what do I need to run it?
A: MM is for Fabric 1.16.5, and requires Patchouli, Geckolib, Trinkets, Cloth Config, Cardinal Components, and Fabric API
Q: What content does MM add currently?
A: Note: Spoilers. As of version 1, MM adds octagrams and rites, many of which are based on summoning and trap, spells, cults, sanity, From Beyond content, Hastur-themed content including the first part of his ascension path, and Investigators. However MM is far from complete and more will be added later.
Q: How can I tell my sanity? There isn't a bar or anything?
A: Once a Science Journal is acquired, find the article detailing Ink Blots. The ink blot on the page will change depending on sanity. At high sanity it will appear as just nothing, though lower sanity you will begin to see shape in it… The lower your sanity, the clearer the shapes will be.
Q: The spellbook is big and scary, how does it work?
A: First place the Necronomicon in an Altar, then r-click. Spells consist of 3 components: effect, medium, and potency. The left page on the spellbook shows your unlocked effects. The 5 figures on the right show the mediums, though not all may be unlocked at first, and the bottom right is for potencies: weak, medium, and strong. The shape in the middle of the right page is your power reservoir, as instead of mana or similar, MM instead has each player contain a given amount of power, and you can distribute this power to spells, though stronger spells require more of this power. The figure will darken as energy is depleted. The tattered scarp of paper on the far right is your active spells. Click on a slot to add a made spell, and click on a made spell to delete it, freeing up more room and power. Cast the spells by a keybind (check controls), pan towards the spell you want, then hold r-click.
Q: How do I unlock more spell mediums and effects?
A: Additional mediums and effects are unlocked either with the help of special items, often acquired though trades with Cultists or Wandering Traders (they're not Nyarlathotep, we think…), or via interactions with certain NPCs, or unlocked upon ascension levels.
Q: Forge?
A: No
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