|ModelMaker 2.2 release||17.49 KB||Apr 18, 2017||1.11||1,060||Download|
|ModelMaker 2.1 release||16.72 KB||Apr 17, 2017||1.11||48||Download|
|ModelMaker 2.0 release||12.53 KB||Apr 8, 2017||1.11||71||Download|
This plugin converts a set of Minecraft blocks to a JSON model to be used in resource packs. It should be very useful to mapmakers and the like.
/newmodel – Start working on a new model
/setorigin – sets the origin
/savemodel – saves your model to file
/quitmodel – stop working on a model
modelmaker.use – permission to use everything in this plugin
0. Make a copy of the thing you wish to make into a model. In the process of making a model, ModelMaker deletes the structure!
1. To start a new model, first enter /newmodel.
2. Start adding boxes to your model. You want to group blocks in rectangles that are as large as possible. Left click to set the first corner of the rectangle, then right click to set the other corner. The blocks will then dissapear to signify that they are now a part of the model. Your rectangles cannot have any air in them.
3. When all of your structure is gone, enter /savemodel to save the model to a file.
Examples: /savemodel Test Saves your model into a file called Test.json /savemodel House -w 32 -h 64 Saves your model and gives it a texture with dimensions of 32x64 /savemodel Dragon -s 4 -x Saves your model, with a scale of 64 : 1, and centers it exactly
4. Do /quitmodel to stop working on it.