Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| 1.10/11-L1.0F release | 68.82 KB | Jun 23, 2017 | 1.11.2 | 907 | Download |
| 1.12.X-L1 beta | 67.17 KB | Feb 8, 2018 | 1.12.2 | 1,479 | Download |
| 1.12-L1 beta | 69.08 KB | Feb 1, 2018 | 1.12 | 138 | Download |
| 1.10/11-L1.0 beta | 68.81 KB | Jun 21, 2017 | 1.11.2 | 682 | Download |
| 1.9-L1.0 beta | 68.52 KB | Jun 21, 2017 | 1.9.4 | 400 | Download |
| 1.8-L1.0 beta | 66.79 KB | Jun 21, 2017 | 1.8.9 | 256 | Download |
Description
The basic premise of HerdCraft is to add zero new items/blocks/mobs to the game, but to make it more interesting though more AI options, and tweaking how things spawn.
- Horses, cows, pigs, chickens, sheep, skeletons, or zombies try to stick with their kind in groups.
- Entire herds of horses, cows, or sheep stampede when any is injured. Pigs and chickens do the same, but are less organized about running away.
- Feedable animals collectively follow players with food
- Herds slowly reproduce on their own if there are enough and the herd is not too large.
- When one zombie in a group spots you, you'll draw the lot of them.
- When one skeleton spots you, they form firing lines.
- Occasionally, hordes of zombies spawn instead of the just the typical 1 to 4.
All of these behaviors is configurable by species.
Legacy version (MC version 1.8+)
Visit original (1.7 & older)
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