Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| naturverbunden-terrain-1.0.0-SNAPSHOT.jar beta | 1.52 MB | Apr 21, 2021 | 1.17-Snapshot | 2,166 | Download |
| naturverbunden-terrain-1.0.0-SNAPSHOT.jar beta | 1.52 MB | Apr 20, 2021 | 1.17-Snapshot | 32 | Download |
| naturverbunden-terrain-1.0.0-SNAPSHOT.jar beta | 101.69 KB | Apr 19, 2021 | 1.17-Snapshot | 19 | Download |
Screenshots
Description
Naturverbunden: Terrain is the standalone terrain module from my upcoming "Naturverbunden" mod. It uses a realistic approrach to biome placement with smooth borders between different styles of terrain.
Requires Fabric API and Minecraft 21w15a

Features.
– New Terrain generator ("Naturverbunden" world type). For server side set level-type to "nvb"
– Rewrote the ore generator (because the old one wasn't compatible with my terrain). Expect ore blocks within most veins to now be less tightly packed together, with a few blocks of stone between each other.
– Biomes are placed by a climate system that utilises temperature and humidity. Temperature changes based on how far north/south you are, and Humidity is affected by a variety of things, notably a noise function that provides the base humidity, a mathematical approximation of the effects of air circulation cells, and orthographic lift / rain shadow around mountain chains.
Currently not compatible with any biome mods

Shoutout to KdotJPG for coming up with the scattered voronoi point terrain blending method – it's a so simple yet ingenious way of merging the borders of different terrain styles, and I use it as my primary method of biome blending (but I have some other tricks for a few special cases 😉 )
No I'm not going to port to forge.
Get 0.05 TON 💎
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