Minecraft Naturverbunden: Terrain mod 2026 download
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minecraft mod Naturverbunden: Terrain

Naturverbunden: Terrain

Game Version: 1.17-Snapshot
Total Downloads: 2,217
Updated: Apr 21, 2021
Created: Apr 19, 2021
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Name Size Uploaded Game Version Downloads
naturverbunden-terrain-1.0.0-SNAPSHOT.jar beta 1.52 MB Apr 21, 2021 1.17-Snapshot 2,166 download Naturverbunden: Terrain naturverbunden-terrain-1.0.0-SNAPSHOT.jar betaDownload
naturverbunden-terrain-1.0.0-SNAPSHOT.jar beta 1.52 MB Apr 20, 2021 1.17-Snapshot 32 download Naturverbunden: Terrain naturverbunden-terrain-1.0.0-SNAPSHOT.jar betaDownload
naturverbunden-terrain-1.0.0-SNAPSHOT.jar beta 101.69 KB Apr 19, 2021 1.17-Snapshot 19 download Naturverbunden: Terrain naturverbunden-terrain-1.0.0-SNAPSHOT.jar betaDownload

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Naturverbunden: Terrain is the standalone terrain module from my upcoming "Naturverbunden" mod. It uses a realistic approrach to biome placement with smooth borders between different styles of terrain.

 

Requires Fabric API and Minecraft 21w15a

 

 

 

Features.

– New Terrain generator ("Naturverbunden" world type). For server side set level-type to "nvb"

– Rewrote the ore generator (because the old one wasn't compatible with my terrain). Expect ore blocks within most veins to now be less tightly packed together, with a few blocks of stone between each other.

– Biomes are placed by a climate system that utilises temperature and humidity. Temperature changes based on how far north/south you are, and Humidity is affected by a variety of things, notably a noise function that provides the base humidity, a mathematical approximation of the effects of air circulation cells, and orthographic lift / rain shadow around mountain chains.

 

Currently not compatible with any biome mods

 

  

 

Shoutout to KdotJPG for coming up with the scattered voronoi point terrain blending method – it's a so simple yet ingenious way of merging the borders of different terrain styles, and I use it as my primary method of biome blending (but I have some other tricks for a few special cases 😉 )

No I'm not going to port to forge.

 

 

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