Minecraft NeverCheatCore mod 2026 download
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minecraft mod NeverCheatCore

NeverCheatCore

Game Version: CB 1.7.2-R0.2
Total Downloads: 1,148
Updated: Mar 10, 2014
Created: Mar 2, 2014
Download NeverCheatCoreDownload Earlier Versions

Earlier Versions

Name Size Uploaded Game Version Downloads
NeverCheat|Core aplha-1.0.1 beta 26.30 KB Mar 10, 2014 CB 1.7.2-R0.2 859 download NeverCheatCore NeverCheat|Core aplha-1.0.1 betaDownload
NeverCheat|Xray aplha-1.0.0 alpha 16.29 KB Mar 4, 2014 CB 1.7.2-R0.2 176 download NeverCheatCore NeverCheat|Xray aplha-1.0.0 alphaDownload
NeverCheat|Core aplha-1.0.0 alpha 3.59 KB Mar 4, 2014 CB 1.7.2-R0.2 113 download NeverCheatCore NeverCheat|Core aplha-1.0.0 alphaDownload

Description

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Prevents cheating on servers from malicious mods (i.e., Xray)
This mod modifies packets so that client mods don't work. For example, entities that are not within the player's view are not sent to the client.
Because of how this works, not sending packets instead of sending superfluous ones, this plugin may decrease your server's bandwidth.
Packets are only sent from the server to the client of blocks/entities that are visible, or within a certain radius around the player (configurable)

Permissions:

Permission Description
NeverCheat.XRay.hideBlocks hides invisible blocks
NeverCheat.XRay.hideEntities hides invisible entities (may glitch through transparent blocks, i.e., glass)
NeverCheat.admin allows access to admin commands

Commands:

(note that command names are configurable, so they won't conflict)

Command Description
/nc displays NeverCheat commands, status
/nc stat displays NeverCheat status
/nc addons not implemented
/nc enable [true|false] Enables or disables nevercheat (calling this command without args toggles it)
/nc setadmin [player] [timeout] sets a player to admin status for timeout seconds. if there is no player in the args, it finds the nearest player

Note: this plugin is now soft-dependent on my other plugin, Client GUI Bridge. This means that while it will still work WITHOUT the Client Bridge, it will work MUCH better with it. The reason that I am doing this is because I the Client GUI Bridge can detect almost all client mod, so you will be able to block players on a per-mod basis.

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