Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| NoFireSpread-1.12.2.003.jar +1 More release | 7.35 KB | Nov 5, 2018 | 1.12.2 | 108,701 | Download |
Description
SEE MY NEW, MORE ADVANCED FIRE TWEAKING MOD, "CONTROLLED BURN" HERE:
https://minecraft.curseforge.com/projects/controlled-burn
If "No Fire Spread" acts exactly as you want though, then great! But if you want more detailed control over fire behavior, go to the link above!
Ever wanted to prevent massive server lag from forest fires? Or maybe just keep your netherrack fireplace (enclosed in cobble) from lighting up your wooden house?
Don't like how the "/gamerule doFireTick false" command also stops fires from destroying blocks or being extinguished naturally?
Well, when installed, this mod prevents fire from spreading more fire, WITHOUT the unnecessary features of the related gamerule command.
Fire can still be created by all other sources (flint and steel, lava, ghast fireballs) but will not spread further after being set (it may seem to from eg. lava but that's just the lava itself causing fires).
Fire still breaks blocks! On this note, keep in mind that fire has the ability to break any flammable block adjacent to it (not just the one below the fire).
I created this mod for my own use, in a modpack that includes "Better with Mods", which requires the ability to set fires under cauldrons, kilns, etc. I did not want "eternal fire" on the logs under my cauldron (because that breaks game balance) and I did not want fire to spread (due to eg. forest fires causing massive server lag). By these factors combined(!) I could not solve the issue with the vanilla server properties, and did not find a suitable mod on this site, so I made one.
Yes, you can use it in your modpack if you want (MIT license).
A list of my curseforge mods can be found here
General announcement: I've been focused on my work for a specific MC server (and have not been doing mod work outside of it) for a while. Said server is closing soon and its team is moving to a project outside of MC entirely. I've decided it's time to stop modding and start working on a game project I can sell. I will be catching up on responding to some postings here and on curseforge / github and possibly release some final updates for some mods, after which I will officially drop all current projects.
All source code for existing public projects will be available as open source on github for any developers interested in forking them or otherwise copying part or all of their code.
Also, to anyone who has found Dynamic Stealth interesting and/or enjoys stealth games like I do, I do plan on creating one or more games with stealth systems eventually, though I don't know if the first full game I release will have stealth or not (I may do some simpler projects first).
Get 0.05 TON 💎
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