Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| NEG-FORGE-1.19.2-r1.5.1 release | 42.20 KB | Sep 1, 2022 | 1.19.2 | 2 | Download |
| NEG-FORGE-1.19-r1.5 release | 42.20 KB | Jun 11, 2022 | 1.19 | 154 | Download |
| NEG-FORGE-1.18.2-r1.4.2 release | 41.47 KB | May 18, 2022 | 1.18.2 | 318 | Download |
| NEG-FORGE-1.18.2-r1.4.1 release | 41.36 KB | Apr 22, 2022 | 1.18.2 | 126 | Download |
| NEG-1.18.1-r1.4.1 release | 41.37 KB | Apr 22, 2022 | 1.18.1 | 38 | Download |
| NEG-1.18.1-r1.4 release | 22.39 KB | Mar 27, 2022 | 1.18.1 | 44 | Download |
| NEG-1.17.1-r1.4 release | 19.86 KB | Mar 27, 2022 | 1.17.1 | 32 | Download |
| NEG-1.16.5-r1.4 release | 20.08 KB | Mar 27, 2022 | 1.16.5 | 785 | Download |
| NEG-1.18.1-r1.3.4 release | 21.18 KB | Feb 16, 2022 | 1.18.1 | 106 | Download |
| NEG-1.18.1-r1.3.3 release | 21.17 KB | Jan 30, 2022 | 1.18.1 | 57 | Download |
| NEG-1.18.1-r1.3.2 release | 18.68 KB | Jan 15, 2022 | 1.18.1 | 71 | Download |
| NEG-1.18.1-r1.3.1 release | 18.61 KB | Jan 8, 2022 | 1.18.1 | 38 | Download |
| NEG-1.18.1-r1.3 release | 17.85 KB | Jan 6, 2022 | 1.18.1 | 41 | Download |
| NEG-1.17.1-r1.2.2 release | 17.86 KB | Dec 10, 2021 | 1.17.1 | 44 | Download |
| NEG-1.17.1-r1.2.1 release | 17.85 KB | Dec 1, 2021 | 1.17.1 | 22 | Download |
| NEG-1.17.1-r1.2 release | 17.85 KB | Sep 5, 2021 | 1.17.1 | 103 | Download |
| NEG-1.16.5-r1.1.1 release | 18.07 KB | Apr 19, 2021 | 1.16.5 | 13,145 | Download |
| NEG-1.16.5-r1.1 release | 11.53 KB | Mar 27, 2021 | 1.16.5 | 93 | Download |
| NEG-r1.0.0 release | 27.18 KB | Dec 29, 2020 | 1.16.4 | 172 | Download |
Description
About
This mod is really simple: it adds Gamerules to the game.
Fabric version: https://www.curseforge.com/minecraft/mc-mods/not-enough-gamerules-fabric
GitHub: https://github.com/Max094Reikeb/NotEnoughGamerules
Gamerules added
[BOOLEAN] alwaysSpawnDragonEgg – if set to true, each time the EnderDragon dies, it will spawn a dragon egg
[BOOLEAN] anvilDamage – if set to false, falling anvils won’t damage mobs and players
[BOOLEAN] canEntityInteractWithBlocks – if set to false, entities won’t be able to interact with blocks
[BOOLEAN] canEntityInteractWithEntities – if set to false, entities won’t be able to interact with entities
[BOOLEAN] canEntityInteractWithWorld – if set to false, entities won’t be able to interact with the world
[BOOLEAN] canHurtPetMobs – if set to false, owners won’t be able to hurt their pets
[BOOLEAN] canPlayerSleep – if set to false, player’s wont be able to put themselves to bed
[BOOLEAN] canPlayerTakeDamage – if false, players won’t be able to take any damage
[BOOLEAN] disableChat – if set to true, player won’t be able to talk in the chat
[BOOLEAN] disableDimensionChange – if set to true, entities won’t be able to change dimension
[BOOLEAN] disableKnockback – if set to true, the knockback dealed when hit will be disabled
[BOOLEAN] disablePistons – if set to true, pistons will be disabled
[BOOLEAN] doBabiesSpawn – if set to false, mobs won’t be able to reproduct because babies won’t naturally spawn
[BOOLEAN] doCoralNeedWater – if false, corals will be able to survive outside of water
[BOOLEAN] doIceForm – if false, ice won’t be able to form
[BOOLEAN] doIceMelt – if false, ice won’t be able to melt
[BOOLEAN] doSnowForm – if false, snow won’t be able to form
[BOOLEAN] doSnowMelt – if false, snow won’t be able to melt
[BOOLEAN] doTransformations – if set to false, mobs transformations (villager to with, zombie to drowned, …) are impossible
[INTEGER] dragonBreathDamage – defines dragon breath damages for mobs and players (-1 by default uses vanilla values)
[INTEGER] explosionDamage – defines explosion damages for mobs and players (-1 by default uses vanilla values)
[BOOLEAN] keepEffects – if true, players and mob will keep potion effects after death
[BOOLEAN] keepXp – if true, players will keep xp after death (separated from gamerule keepInventory
[INTEGER] lightningDamage – defines lightning damages for mobs and players (-1 by default uses vanilla values)
[INTEGER] naturalHunger – defines minimal food level you can get down to (-1 by default uses vanilla values)
[INTEGER] poisonHealth – defines how much hearts the poison effect leaves you (1 by default is vanilla value)
[BOOLEAN] pvp – if set to false, player can’t hurt each other
[INTEGER] rawMeatHunger – defines the percentage of “chance” to get hunger effect if you eat raw meat
[INTEGER] skyHigh – defines the minimal high a player has to be if he doesn’t want to take damages
[BOOLEAN] tntExplodes – if set to false, TNTs won’t explode
[INTEGER] villagerConversion – defines the percentage of chance a villager has to turn into a Zombie Villager when killed by a Zombie
Get 0.05 TON 💎
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