Minecraft Pipe Goggles mod 2024 download
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minecraft mod Pipe Goggles

Pipe Goggles

Game Version: 1.14.4
Total Downloads: 4,087,001
Updated: Jan 13, 2020
Created: Dec 23, 2018
Download Pipe GogglesDownload Earlier Versions

Earlier Versions

Name Size Uploaded Game Version Downloads
PipeMaster-2.0.1.12.jar beta 52.52 KB Jan 13, 2020 1.14.4 1,441 download Pipe Goggles PipeMaster-2.0.1.12.jar betaDownload
PipeMaster-2.0.0.8.jar beta 53.57 KB Jan 7, 2020 1.14.4 67 download Pipe Goggles PipeMaster-2.0.0.8.jar betaDownload
PipeMaster-1.0.2-b8.jar beta 134.01 KB Feb 19, 2019 1.12.2 4,082,989 download Pipe Goggles PipeMaster-1.0.2-b8.jar betaDownload
PipeMaster-1.0.1-b6.jar beta 110.50 KB Dec 26, 2018 1.12.2 2,368 download Pipe Goggles PipeMaster-1.0.1-b6.jar betaDownload
PipeMaster-1.0.0-b5.jar beta 103.50 KB Dec 23, 2018 1.12.2 136 download Pipe Goggles PipeMaster-1.0.0-b5.jar betaDownload

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Pipe Goggles

Description

Pipe Goggles currently only adds a single item, the Pipe Goggles.
They allow the wearer (just hold it in your hand) to see various plumbing through the walls.

Which pipes are visible can be configured by right-clicking the tool.

 

Currently supported mods (1.12):

  • Applied Energistics
  • Cyclic
  • EnderIO
  • Extra Utilities 2
  • Integrated Dynamics
  • Mekanism
  • Refined Storage
  • Simple Storage Network
  • Thermal Dynamics
  • Currently supported mods (1.14.4):

    • Refined Storage
    • Simple Storage Network
    • Integrated Dynamics
    • Inspirations

Adding support for other mods (1.12):

This is actually quite easy as only a single .json file per mod is required and it does not have many options.
It might be enough for you to just take a look at one of the shipped integrations, for example the one for Thermal Dynamics.

You generally configure Block-Groups, i.e. collections of blocks belonging to a mod that should be highlighted.
Each block-group can be individually disabled in configs, which is one of the reasons why you need to give a unique id for blockgroups. If you are unsure what you should put here, simply use the modid again.

Here’s a full summary of all the properties that can or should be set:

Property Description Example
id Name of this blockgroup, usually the mod id mymod
mod The mod id for this blockgroup. If the named mod is not loaded, neither will this blockgroup be. mymod
itemIcon Specify an item definition here, either as simple string or as complex json object. See below for more information on this. minecraft:apple
translationKey The translation key used to identify the button group to players. Can also be an already translated string, but using translation keys is recommended. If the mod provides a creative tab, that’s usually the translation key you want to use. itemGroup.mymod
blocks An array of block definitions. All these blocks will be highlighted. This is not the name of the item you are holding, but the name of the placed block! Those are often times not the same. Make sure you are using the block names! ["mymod:cable", {"name": "mymod:controller", meta: 1} ]
optimizationStrategy You probably won’t need to change this setting. It is only necessary for some mods that are stacking their bounding boxes. If your pipes look weird or have open ends, try changing this value to SKIP_DUPLICATE_LINES. The default is set to REMOVE_DUPLICATE_LINES. REMOVE_DUPLICATE_LINES

Item/Block definitions can either be specified by simply giving the ResourceLocation, e.g. minecraft:apple.
Or by specifying a more complex json object, which is capable of passing on meta and nbt data:

{ "name": "thermaldynamics:duct_0", "meta": 5 }

Pull Requests with new integrations are always welcome!

Please report any bugs you encounter!

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