Minecraft ProjectChat mod 2026 download
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minecraft mod ProjectChat

ProjectChat

Game Version: CB 1.7.2-R0.3
Total Downloads: 485
Updated: Mar 16, 2014
Created: Mar 8, 2014
Download ProjectChatDownload Earlier Versions

Earlier Versions

Name Size Uploaded Game Version Downloads
v.1.0.0 beta 86.15 KB Mar 16, 2014 CB 1.7.2-R0.3 358 download ProjectChat v.1.0.0 betaDownload
v.1.0.0 beta 86.07 KB Mar 9, 2014 CB 1.7.2-R0.3 127 download ProjectChat v.1.0.0 betaDownload

Description

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ProjectChat Beta 1.0

A Chat Channel System

ProjectChat is a Channel System for Minecraft chat. So your inhabitants can chat with their friends in Channels and their is not a spam in the main chat 😀
The SMP Chat is often a highlight on Servers and it made them individual. My purpose is a high configurable Chat System, which you can customize in that way you want. Moreover most of the bigger Server program their own chat plugin because the most plugins can not handle their ideas.
So I tried to make a system that you can handle a lot of ideas.

Main features

  • Configurable chat channels
  • On-the-fly configuration
  • Permission based protection
  • Configurable chat messages + functional variable system
  • Private-,Public- and Group Chat
  • Multiple themes

SetUp

Download ProjectChat and move it in the plugin folder. Then reload the server. The plugin is now full functional. To generate the full configuration that you may want to change reload again.

Now you should find two files in the ProjectChat folder.The config.yml where you configurated your channel and player and the leaves.yml where you can change your chat layout. Let begin with the config.yml

Config

Path Description Type Default content
System
theme Here you define the name of your layout. It automatically generate a file with the layout as name. Text leaves
defaultChannel The default Channel every Player joins in when he join your server for the first time Text Global
allowOnlyStatic There are static and dynamic channel. Static Channel are Channel you have to create. When you set this to true then player could only join in static channel true or false false
Channel
<ChannelName> The name of the channel
allowBroadcast When this is true then the chat broadcast when a player join or leave a channel true or false In Global false, other true
chatFormate Can be a reference to the global, default and private Channel format. It could also be a custom channel format in form of a Text Text cs#defaultChannel
prefix A channel prefix String &f
Player
<PlayerName> A player that has joined
channel actual Channel Text Global
flag some flag
ghost not used yet true or false false
ignore A list of player the player ignores List empty
mute When true then the player can't speak true or false false

leaves

The leaves.yml is a default chat layout. The different pathes should be self explaining. It could be more intresting how you use variables.
Variables are used in the style %VariableName% The most variables have subvariables which are sometimes static and sometimes like functions. To get subvariables you write %VariableName["SubVariableName"]%. Here is a overview

Variable Subvariable Description stable
channel Show the actual channel [In Chat: where the sender of the message is in] yes
list Show a list of all Channel yes
prefix Get the actual prefix yes
a channel name Write here an existing channel and you can use the same abilities as above yes
a player name Get the actual channel of a player yes
sender Get the name of the Message sender no
receiver Get the name of the Message receiver no
msg Get the Message which is send no
pex Get default prefix yes
prefix Get the prefix of the actual player yes
plugin The plugin name yes

Stable means that you can use this in every definition

Config Changes

I said on-the-fly configuration. You asked what it means. Yeah you can change the config files while the server is running and the you just reload the server and the changes are done 😀 No stop the server to change or ingame command to exspecially reload. Is this easy?

Commands

pchat – Show a list of Channels
pchat join <name>- Join a channel
pchat leave – go back to the global channel
pchat create <name> – create a static channel
pchat remove <name> – remove a static channel or kick all in a dynamic channel
ignore <name> – Ignore a player
mute <name> – Mute player
demute <name> – Demute player

You can use instead of pchat also pch or ch.

Permission

pchat.pushy – You can speak to someone inspite he ignores you
pchat.use – Use channel commands like join and leave
pchat.manage – To manage static channel
pchat.use.color.<channelName> – When you write no channel name he can use colors in each channel
pchat.mute – Can mute players
pchat.ignore – Can ignore players
pchat.talk.<channelName> – Can talk in Channel (Permission based mute)

Compatibility

ProjectChat can stand alone. So only op can work with it. It work alone with PermissionEx as a Permission System. When you have a other Permission Plugin with is compatibile with Vault then you can use it together with Vault.

Disclaimer

As the title says, it is a beta build. That means there could be bugs or the can come great changes. My goal is that you haven't to rewrite your configuration and the new version should so be compatible with old configs. When something not function the way you think it must than asked. When you need help I try my best to help.

Futhermore, this plugin can connect to IRC Server. But I won't recommed it in this build as it is not full implemented (Such as Pre-Alpha)

For the future

  1. Performance tweaks
  2. Their are abilities to connect with IRC Server but in it is really in Dev
  3. Implementation of Spam Filtering Technics
  4. Permission tweaks
  5. more and more tweaks
  6. some more ideas… 🙂

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