Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| ProtectIt-mc1.16.5-f36.2.34-v2.4.0.jar release | 238.13 KB | Aug 19, 2022 | 1.16.5 | 1 | Download |
| ProtectIt-mc1.16.5-f36.2.34-v2.3.0.jar release | 236.83 KB | Aug 18, 2022 | 1.16.5 | 7 | Download |
| ProtectIt-mc1.16.5-f36.2.34-v2.2.0.jar release | 236.98 KB | Aug 18, 2022 | 1.16.5 | 3 | Download |
| ProtectIt-mc1.16.5-f36.2.20-v2.1.0.jar release | 236.57 KB | Jan 25, 2022 | 1.16.5 | 462 | Download |
| ProtectIt-mc1.16.5-f36.2.0-v2.0.0.jar release | 234.52 KB | Dec 9, 2021 | 1.16.5 | 42 | Download |
| ProtectIt-mc1.16.5-f36.2.0-v1.1.0.jar release | 63.18 KB | Oct 15, 2021 | 1.16.5 | 53 | Download |
| ProtectIt-mc1.16.5-f36.2.0-v1.0.0.jar release | 20.92 KB | Sep 17, 2021 | 1.16.5 | 53 | Download |
Description
Paypal: paypal.me/gottschsmods
Amazon: wish list
GitHub: protect it @ github
Discord: gottsch's mods @ discord
Protect It is currently built for Forge 1.16.5+. It is a tiny, "land claim" mod to protect specified areas. I developed it to use in my PiPack series modpacks (for hosting on Raspberry Pi), however it can be used on any world.
Claims
To claim a land area, you need to place a **claim stake** block. This will highlight the area that will be claimed. Then you can use (right-click) the block to make the claim. The claim stake block will be removed from the world. There are 4 claim stake blocks – 3 of different area sizes, and 1 for removing claims. Note that the claim size on the y-axis stretches in both directions from the position the of the stake.
ex. Stake pos = (0, 0, 0), the size area will be from (0, -8, 0) to (8, 8, 8).
Yellow = Small Claim Stake. Size = 8x16x8
Cyan = Medium Claim Stake. Size = 16x32x16
Green = Large Claim Stake. Size = 32x64x32
Black = Remove Claim Stake.
Figure 1. Small Claim boundaries around house.

Tools:
Claim Lectern \ Claim Access Manifest: Docs under development
Claim Lever: Docs under development
Commands:
/protect [block | pvp] [add | remove | list | clear] [pos | uuid] args: commands are consolidated into one command.
ex. /protect block add 0 63 0 10 63 10 : area is protected against all players.
ex. /protect block add 0 63 0 10 63 10 @gottsch : area is owned by gottsch, protected against all other players.
ex. /protect block remove [uuid] : remove all protections owned by the uuid
ex. /protect block remove 0 63 0 10 63 10 : remove all protections that intersects with the area.
Q: Why does add use player entity and remove uses player uuid?
A: Because adding involves selecting a player that is currently in game. The name and uuid is stored. Removing does not require the player to be in game. Ex. a player quits and is taking and you need to free up those areas. Also, names can change over time so using the uuid is required.
Protects against:
block break
block place
block tool interaction
living destroy block
explosion
and piston movement
Get 0.05 TON 💎
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