Minecraft Rainbeau’s Sky Islands – “New Dimension” Version mod 2026 download
logo
minecraft mod Rainbeau’s Sky Islands – “New Dimension” Version

Rainbeau’s Sky Islands – “New Dimension” Version

Game Version: 1.16.5
Total Downloads: 109
Updated: Mar 28, 2021
Created: Dec 14, 2020
Download Rainbeau’s Sky Islands – “New Dimension” VersionDownload Earlier Versions

Earlier Versions

Name Size Uploaded Game Version Downloads
Rainbeau's Sky Islands (Dim) 210327.zip release 669.11 KB Mar 28, 2021 1.16.5 39 download Rainbeau’s Sky Islands – “New Dimension” Version Rainbeau's Sky Islands (Dim) 210327.zip releaseDownload

Screenshots

Description

Share this:

(A Data Pack for Minecraft 1.16.2 – 1.16.5.)

 

Highlights:

– A world full of floating islands, hovering over an endless sea
– Sky islands of many biomes, at all altitudes, some underwater, and others near the world's ceiling
– New biomes, including strange "faux nether," "faux end," prismarine and crystal biomes

 

NOTE:

In this version, you can access the sky islands realm via a portal constructed with polished granite blocks and activated with a flint and steel. But be careful! As portals connect to the same coordinates in both dimensions, it's easy to create a portal that isn't particularly useful. (For example, if you were to construct a portal on a high island in the sky islands world, you'd go through it only to find yourself at the other side on a tiny platform hovering far above ground in the overworld.)

You can build a portal in any of three different sizes, depending upon your style preference. You can use 10 blocks to create a 1×2 portal (the size of a normal doorway), 10-14 blocks to create a 2×3 portal (the size of a vanilla nether portal), or 12-16 blocks to create a 3×3 portal. Note that in the frame for a doorway-sized portal, corner blocks are required, but in the larger frames, corner blocks are optional. Automatically-generated return portals will always be 2×3, but can of course be rebuilt to match your preference.

Also included in this data pack is an optional "Rainbeau's Portals Resource Pack," which can be used to make the data pack's portals look a bit nicer.

 

In vanilla Minecraft, the sky is just… empty. There's so much of it, but there's nothing in it. Even the tallest mountains reach no higher than 100 blocks below the world's "ceiling."

Well, no more!

Now, the sky is full of floating islands, hovering over an endless sea!

Don't make the mistake of thinking, though, that you can just jump off the island you spawn on and swim to one that you like better. While the dive won't necessarily kill you, it's unlikely that the drowneds and guardians who make the sea their home would be so considerate.

And speaking of unfriendly denizens, be aware that far more villages than you're used to have been abandoned to the ravages of the undead. Don't assume that you've found a safe haven, just because you see houses on the horizon.

Amongst the islands, you'll find variations on all of Minecraft's vanilla overworld biomes. But that's not all. Whatever cataclysm created this bizarre world of gravity-defying land masses also tore through the walls separating dimensions, and so you'll also find islands that don't belong in the overworld at all, such as islands of netherrack and basalt, populated by piglins, islands of end stone, populated by flocks (herds? gaggles? murders?) of endermen, and even islands of prismarine and sandstone, populated by, well, honestly, not much at all.

You'll also find that all ores, gems and stone types can be found at any elevation. Given the nature of the world, elevation-based limitations really don't make much sense. This might seem overly generous, and certainly, for example, it makes it potentially easier to find diamonds early in the game. But bear in mind that there is substantially less mineable rock on a "Sky Islands" map than you're used to. Large-scale strip mining is literally impossible. So later in the game, resource scarcity is likely to become an issue, even given the adjustments I've made.

Along similar lines, and for similar reasons, I've adjusted emerald ore so that it now spawns in any overworld biome, rather than just in "mountains," which is frankly a rather meaningless concept now, anyway. But to keep things interesting, I've also adjusted infested stone (the type of stone from which silverfish emerge) so that it, too, can appear anywhere.

This data pack should be compatible with any data pack or mod that adds custom dimensions or otherwise alters world generation, at least unless that other data pack or mod expects you to construct portals with the same materials. Yes, that expressly means that you can use this version of "Sky Islands" in concert with either version of my "Water World" data pack.

CREDITS (Concepts): Special thanks go to Sanonasu. This data pack originated as an adaptation of his "Floating Islands" pack, and if he hadn't conceived of the idea and done the original world generation work, "Sky Islands" wouldn't exist! Similarly, the idea for the prismarine mesa biome and the "petrified" coral trees therein came from the prismarine cliffs and petrified forest biomes in MC_DA's "Many More Biomes" data pack, and my crystal mesa biome draws from that pack's frozen and crystallized forest biomes.

CREDITS (Portals): Like many other data packs that add new dimensions, this one utilizes Timber Forge's portal code.

— Rainbeau Flambe (Darryl Burgdorf)

Comments

Add a comment