Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| RegionMobs v1.2 release | 19.71 KB | Feb 16, 2014 | CB 1.7.2-R0.3 | 407 | Download |
| RegionMobs v1.11 release | 18.19 KB | Jun 27, 2013 | CB 1.5.2-R1.0 | 668 | Download |
| RegionMobs v1.1 release | 18.18 KB | Jun 23, 2013 | CB 1.5.2-R1.0 | 518 | Download |
| RegionMobs v1.0 release | 17.51 KB | Jun 9, 2013 | CB 1.5.2-R0.1 | 610 | Download |
Screenshots
Description

Are mobs always mauling your players? Would life be better with neutral mobs? Download RegionMobs! Just define a region with WorldGuard and then neutralize the region. Whenever a player enters the region, hostile mobs won't attack unless provoked, just like a zombie pigmen!
How to Install:
- WorldGuard IS NEEDED
- Just drop jar into the plugins folder and you're set!
Current Features:
- Neutralize mobs in predefined WorldGuard regions
- Mobs only attack if player attacks first
- Auto updating
Planned Features:
- Configurations for changing monster stats on a per region basis
- Configurations for changing what monsters spawn on a per region basis
- If you have any ideas for the plugin, just comment!
Commands:
- /rm help – Shows the help menu
- /rm enable <RegionName> – Neutralizes mobs for a region
- /rm disable <RegionName> – Un-neutralizes mobs for a region
- /rm list – Shows a list of currently neutralized regions
Permissions:
- regionmobs.command.rm – Allows the use of the rm command
Source
Source Code (Github)(No source right now. Feel free to decompile the jar file)
Changelog:
- Version 1.2: *Latest Version*
- Updated to 1.7.2
- Version 1.11:
- Fixed problem with removing configured regions
- Version 1.1:
- Mobs inside safe regions will no longer target players outside safe regions, and vice versa
- No longer depends on WorldGuard Region Events
- Version 1.0:
- Initial Release
Get 0.05 TON 💎
Download
Add a comment