Minecraft SignCodePad mod 2026 download
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minecraft mod SignCodePad

SignCodePad

Game Version: CB 1.6.2-R0.1
Total Downloads: 13,404
Updated: Aug 12, 2013
Created: Oct 18, 2011
Download SignCodePadDownload Earlier Versions

Earlier Versions

Name Size Uploaded Game Version Downloads
V2.2.0 release 56.21 KB Aug 12, 2013 CB 1.6.2-R0.1 2,349 download SignCodePad V2.2.0 releaseDownload
V2.0.3 release 44.48 KB Jan 12, 2012 CB 1.0.1-R1 4,567 download SignCodePad V2.0.3 releaseDownload
V2.0.2 release 44.33 KB Jan 11, 2012 CB 1.0.1-R1 880 download SignCodePad V2.0.2 releaseDownload
V2.0 release 42.36 KB Nov 21, 2011 CB 1337 2,202 download SignCodePad V2.0 releaseDownload
V1.2.1 release 35.42 KB Oct 28, 2011 CB 1337 1,165 download SignCodePad V1.2.1 releaseDownload
V1.2 release 35.40 KB Oct 27, 2011 CB 1337 243 download SignCodePad V1.2 releaseDownload
V1.1 release 35.29 KB Oct 23, 2011 CB 1337 281 download SignCodePad V1.1 releaseDownload
V1.0.1 release 35.26 KB Oct 22, 2011 CB 1337 262 download SignCodePad V1.0.1 releaseDownload
V1.0 release 34.95 KB Oct 19, 2011 CB 1317 227 download SignCodePad V1.0 releaseDownload
V2.1.0 beta 50.00 KB Mar 11, 2012 CB 1.1-R6 1,228 download SignCodePad V2.1.0 betaDownload

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Description

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SignCodePad

This is a plugin to create a codepad on a wallsign. It works without any client modification.

This Plugin adds a codepad to minecraft based on minecraft wallsigns. If you've entered the correct code, a redstonetorch is powered and you can activate any sort of mechanism for example open an door or pushing some piston. If you've entered the wrong code an other redstonetorch can be powered and you can for example remove the floor with pistons to let the player fall in lava or something like that. The positions of the redstone torches are configurable when creating the sign. The time how long the redstonetorch should be activate is also configurable. When the redstonetorchs aren't powered there are normal torchs in there position to simply helping you to build your redstone mechanism. A SignCodePad can only be destroyed by the owner or by admins with the required permission.

Features:

  • Full functional CodePad
  • No file configuration needed
  • Positions of torchs configurable
  • Codes are saved as MD5
  • Powers RedStone Mechanism
  • SuperPermis support
  • Calibration for different types of Texturepacks (Please read Texturepacks and Calibration)

Download:

  • DevBukkit
  • Jenkins

Instalation:

To install the plugin simply download and move the jar file into your plugins folder.

Permissions:
Changed in verion 2.0.3

  • signcodepad.use (Permission to use a SignCodePad an the SignCodePad Calibration)[User]
  • signcodepad.create (Permission to create a SignCodePad)[User]
  • signcodepad.replaceblock (Permission to replace a not air block with a torch)[Admin]
  • signcodepad.masterdestroy (Permission to destroy SignCodePads without being the owner)[Admin]

HowTo:

Calibration
HowTo Normal
HowTo Advanced

Known issues:

  • None known

Changelog:

V2.2.0

  • Updated To 1.6.2

V2.1.0

  • Updated To 1.1-R6 and 1.2.3-R0.2
  • Added block locking. Enter B in the second line and The Code to The third Line Of a sign Above the block that should be locked.

V2.0.3

  • Finally fixed NoLagg bug
  • Fixed Permissions
  • You need to write the permission nodes to lower case: signcodepad

V2.0.2

  • Fixed version 2.0.1

V2.0.1

  • Fixed noLag Bug
  • Added permissions in lower case
  • Fixed blockbreaking behind signs
  • Improved getWorld by string

V2.0

  • Added advanced calibration by CalA
  • Block break behind SignCodePad is now blocked
  • Fixed NPE with deleted world
  • Fixed NPE with the wrong code
  • Checks if a SignCodePad exists while loading. If not the entry is removed.
  • Torch "generation" is fixed. Only modify not create a torch
  • Corrected enable and disable Message
  • Changed version in plugin.yml (forgot that the last versions)
  • Using default calibration values if user has not calibrated

V1.2.1

  • Fixed player can't destroy own sign

V1.2

  • Added message if a player created the wrong sign.
  • Added * and # to use in Codes.
  • Language fix

V1.1

  • Added shortcut [SCP] (Thanks to isikerkan for the hint)
  • Removed the possibility to create Normal signs as SignCodePad which aren't usable

V1.0.1

  • CB 1337
  • Bug while saving fixed

V1.0

  • Publishing

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