Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
sihywtcamd-1.5.2+1.18.jar release | 997.42 KB | Dec 8, 2021 | 1.18.1 | 3,046 | Download |
sihywtcamd-1.5.2+1.16.5.jar release | 1,008.44 KB | Aug 19, 2021 | 1.16.5 | 1,236 | Download |
sihywtcamd-1.5.2+1.17.1.jar release | 1,008.31 KB | Aug 17, 2021 | 1.17.1 | 5,807 | Download |
sihywtcamd-1.5.1+1.17.1.jar release | 1,000.64 KB | Aug 13, 2021 | 1.17.1 | 223 | Download |
sihywtcamd-1.4.1+1.17.1.jar release | 1,001.45 KB | Jul 25, 2021 | 1.17.1 | 250 | Download |
sihywtcamd-1.3.1+1.17.1.jar release | 989.49 KB | Jul 7, 2021 | 1.17.1 | 381 | Download |
sihywtcamd-1.3.1+1.16.x.jar release | 699.26 KB | Apr 17, 2021 | 1.16.5 | 8,192 | Download |
sihywtcamd-1.3+1.16.x.jar release | 699.21 KB | Apr 9, 2021 | 1.16.5 | 1,244 | Download |
sihywtcamd-1.2+1.16.x.jar release | 699.16 KB | Apr 8, 2021 | 1.16.5 | 111 | Download |
Description
So I Heard You Were Talking Crap About Minecraft's Difficulty? (basically a hostile mob update)
The mod is now configurable to enable only changes that you like (no exception, see Changelog)
sihywtcamc: So I Heard You Were Talking Crap About Minecraft's Combat? (basically a combat update). Increase pleasure using both of these mods!
Description
This mod aims to increase Minecraft's difficulty. Basically, almost every hostile mob has been reworked, from small changes to huge ones. Some of them are inspired by the Bedrock edition which is a bit different (and often harder) than the Java one. Although we've changed almost every mob already, feel free to ask for new features or changes in the comment section =)
For a short overview of the mod, you can check this video. Thank you @bstylia14 !
Mobs
* Mobs that have a flee entity goal don't flee if the entity has less than half health
* So this applies to skeleton, witch, creeper, …
* This also apply to phantoms even though it's not a flee goal
Zombie
* Only takes 1 damage from players' regular attacks: does not include explosions and magic (potions)
* Only takes half damage from mobs' regular attacks: does not include Iron golem (it deals true damages)
* Takes true damage if on fire, or smite used
* This change also applies to zombie villager, zombified piglin, zombie horse, drowned, husk and giant
Husk
* Is no longer affected by on fire damage, but still seems on fire
* Still get damage from being in fire, in lava, or on hot floor
Drowned
* Spawns more often with a trident, 15% as in Bedrock version (was 6.66%)
* Increased velocity in water
Skeleton
* Runs away from the player
* This change also applies to stray
Stray
* Deals slowness 2 instead of 1
Enderman
* Player gets blindness (7.5 seconds) when staring at an enderman
Spider
* Can spawn other weaker spiders on death, their number depends on local difficulty
* 1/10 chance to spawn weaker spiders. 3-5 spawned on lowest difficulty, 6-8 on highest difficulty
* Weaker spiders are babies that deal half damage and have half health
* This change doesn't apply to cave spider
Slime
* Can spawn with 1 more size depending on local difficulty
* Can fuse with another same-sized slime on collision if their size is small or normal (1 or 2)
* This change doesn't apply to magma cube
Guardian
* Can spawn naturally (rarely, like dolphins)
Phantom
* Can target through blocks
* Can fly through blocks
* Is repelled by light (luminance level 10 or higher)
* Translucent model
Wither skeleton
* Can spawn as a baby (1/5 spawn rate)
Blaze
* Sets entities on fire on collision
Ghast
* Has 3 times their normal health
Piglin
* Can spawn riding a hoglin, spawn rate depending on local difficulty
* Are hostile to players who don't wear full golden armor
Pillager
* Can (1/4 chance) have a speed bonus depending on local difficulty (up to 69%)
* Increased chance for piercing enchant on their crossbow
Evoker
* Immune to arrows
* Has 1.5 times their normal health
Vindicator
* Can (1/5 spawn rate) have a speed bonus depending on local difficulty (up to 42%)
Witch
* Flees the player
* Slightly increased spawn rate
Shulker
* Applies blindness (5 seconds) with their projectiles
Wither
* Has more health (400 instead of 300, Bedrock has 600)
* Spawns (once) 3-4 wither skeletons on half health (number depends on local difficulty) as in Bedrock
FAQ
– Does it work on a server? Yes, it works on a server. File needed for both client and server in order to see phantoms translucent and baby spiders smaller (if you don't care about these, can be server only)
– Can I include it in my modpack? Yes, you are free to include this mod into your modpack
– For any other things: Feel free to share your experience, problems (prefer the Issue link instead of Comment, but it's okay too), enhancement ideas… down in the comment section
Known compatibility issues
– No known compatibility issue.
SFINC Mods
AC Hay Bales: A mod that makes the high jumps in hay or water behaving like in a certain assassin game…
For Glory: A mod adding passive and active skills which definitely don't come from For Honor, with a system based on adrenalin which is totally not mana
Music Control: More control over Minecraft musics!
XP Storage: A mod that lets you store your experience in multiple ways
Add a comment