Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| Spelunkcraft 0.1 (hotfix 10/17/2019) release | 17.39 MB | Oct 18, 2019 | 1.12.2 | 142 | Download |
| Spelunkcraft 0.1 (hotfix 10/16/2019) release | 17.39 MB | Oct 17, 2019 | 1.12.2 | 9 | Download |
| Spelunkcraft 0.1 release | 17.39 MB | Oct 16, 2019 | 1.12.2 | 56 | Download |
Description
CURRENT STATUS
Working on a port for 1.16
DISCLAIMER: no support will be offered for the 1.12 version anymore
A mod that introduces various things such as new tools and items from Spelunky, also including central mechanics from Spelunky into Minecraft!
Links
Gitlab | Trello | Issue Tracker | Discord Server
Features
*Caves are now rich with minerals so gold and emerald are somewhat easier to find among the new riches of sapphires and rubies
*However, with reward comes risk, caves are now much more dangerous and are loaded with falling stone blocks, spikes and powderboxes
*Dozens of new blocks: new ore, world blocks (pots, etc), decor, dangerous traps and useful utilities like ropes and crates
*Lots of new items: treasure (golden idols! nuggets! sapphires! rubies!), mattocks/gem tools, bombs, ropes, new weapons, unique ranged weapons (freeze ray! webgun! trusty ol shotgun!) and cool equipment (jump shoes! climbing gloves! cape! jetpack!)
*Structures: mini-mineshafts, treasure vaults and golden idol traps…
*Custom mod random environment music (mines music)
*Dynamic light
*Curse of Undying, a respawn penalty that prevents healing and reduces health/hunger for a short period
*Fall damage stunning, entities get temp-stunned if they take fall damage
*The above three features are also config-options
Planned Features
+0.1: boomerang, altar tile-entity, arrow traps (unimplemented/partially working, saving for 0.2 or later), corpses, lantern, kapala, journal, new mobs (snake, bat, bowless skeleton, cobra, spinner spider, caveman, giant spider, damsel, shopkeeper)
Recommended Companion Mods
Optifine (if using dynamic-light in config)
FAQ
Q: What is Spelunky?
A: Spelunky is a vertical roguelike by Derek Yu, with inspiration from treasure-hunting cliches and Indiana Jones. It features permadeath, random level generation, high difficulty and an emphasis on mastering mechanics, emergent gameplay and making decisions on the spot based on level-gen and unpredictable but predictable enemy AI. Spelunky currently has a sequel in development, slated for release next year.
Q: How far is this mod along/when is a stable version coming?
A: Fairly soon, nearly all 0.1 features are implemented, I need to do some polishing and checking before release
Q: Can I include this in a modpack or look at the source for code-referencing?
A: Sure! Just give credit where due, especially for modpacks 🙂
Q: Is this server-compatible?
A: It is, from my basic LAN testing. I may need to do throughout server-testing with an actual jar, later, though.
Q: I ran into a bug/crash/etc!
A: Go to this link and submit an issue! Thanks! (issue tracker)
Q: Requests/suggestions
A: Do not use the issue tracker, please contact me via email/etc or join the Discord server and use the relevant #ideas channel
Get 0.05 TON 💎
Download
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