|[1.19] Squake - 19.1.2 release||25.42 KB||Jul 16, 2022||1.19||2||Download|
|[1.19] Squake - 19.1.1 release||24.69 KB||Jul 3, 2022||1.19||83||Download|
|[1.18.2] Squake - 18.1.1 release||27.02 KB||Apr 20, 2022||1.18.2||544||Download|
|[1.16.5] Squake - 16.1.1 +2 More+2 Others release||23.47 KB||Jun 5, 2021||1.16.5||2,323||Download|
This is a port of Squake from 1.12.2 to 1.16.5.
A Quake-style movement mod for Minecraft, mostly inspired by the movement in Fortress Forever/Team Fortress Classic.
Adds bunnyhopping, strafe jumping, air control, trimping, and sharking to Minecraft and removes losing speed from taking fall damage (needs to be installed server-side for this). Bunnyhopping is uncapped by default, but has config settings for Fortress Forever-style soft and hard bunnyhop caps. The air and ground acceleration code is actually based on Half-Life, but it should be fairly similar to Quake's. The trimp mechanic is a modified version of the Fortress Forever trimp mechanic: if you're moving fast enough, holding sneak while jumping will convert some of your horizontal speed into vertical speed. Sharking refers to gliding across the surface of water by holding jump.
- Minecraft Forge
- You can use this mod in your modpack.
- You are not allowed to repost this mod to other sites without providing a MinecraftPatch download link and my permission ( Zeitheron on Discord)
- You are not allowed to include this (or any other mods of DragonForge team) in your own mod. Building addons, however, is allowed, but a friendly PM would be good.
- The only supported version of minecraft is the latest one that this mod exists for. DO NOT ASK TO DOWNGRADE!
Want to discuss anything? Need help with APIs?
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If you would like to support my work, you can become a patron via Patreon.
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