Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| v1.2 release | 3.36 KB | Jan 30, 2012 | CB 1.3.1-R1.0 | 1,312 | Download |
| v1.1 release | 3.36 KB | Jan 29, 2012 | CB 1.1-R1 | 779 | Download |
| StaminaDrain release | 2.40 KB | Oct 31, 2011 | CB 1337 | 850 | Download |
Screenshots
Description
Overview
A must-have for survival servers: The current hunger system has it so that a player does not lose stamina while standing still. This is a small plugin that decreases the player's stamina level at a constant rate, even while standing, and is compatible with the current stamina system. For example, if a player is sprinting, s/he will lose stamina from sprinting as well as from the StaminaDrain plugin. The reason for this plugin is to increase the difficulty on server, as well as to put a greater strain on the food supply.
Configuration
drain-rate: The rate at which stamina is drained in seconds.
water-benefit: The amount of saturation a player will regain after drinking water from a water bottle.
exhaustion-enabled: Whether or not the following exhaustion modifiers will take effect.
walking-exhaustion: The amount of exhaustion a player gains while walking.
sneaking-exhaustion: The amount of exhaustion a player gains while sneaking.
sprinting-exhaustion: The amount of exhaustion a player gains while sprinting.
swimming-exhaustion The amount of exhaustion a player gains while swimming.
jumpng-exhaustion: The amount of exhaustion a player gains while jumping.
sprintjump-exhaustion: The amount of exhaustion a player gains while sprinting and jumping simultaneously.
breakblock-exhaustion: The amount of exhaustion a player gains when they break a block.
attack-exhaustion: The amount of exhaustion a player gains when they attack an enemy.
damage-exhaustion: The amount of exhaustion a player gains when they receive damage.
Note that the exhaustion modifiers are in ADDITION to Minecraft's default exhaustion system. Therefore, if you set walking-exhaustion to 0.01, the result in game will be 0.02 exhaustion gained per meter of walking (default = 0.01).
Example config:
#Customize the rate at which stamina is drained in seconds. #Example: # #drain-rate: 120 # #This will make it so a player loses .5 stamina (food level) every 2 minutes. #Default is set at 2 minutes. Set drain-rate to 0 if you wish to disable stamina draining. drain-rate: 120 #Customize the amount of saturation a player will receive when drinking water. #Example: # #water-benefit: 10 # #This will allow the player to regain 10 saturation when they drink water from a water bottle. #Set water-benefit to 0 if you wish to disable this effect. water-benefit: 10 #Customize the amount of exhaustion a player accumulates while performing actions. #These values are in ADDITION to the Minecraft default values. For example, walking normally takes 0.01 exhaustion per meter. #If walking-exhaustion is set to 0.01, the new exhaustion level for walking will be 0.02 per meter. #To turn off individual modifiers, either set them to 0 or delete the line. #To toggle all the exhaustion modifiers at once, set exhaustion-enabed to true or false. #If exhaustion-enabled is false, none of the exhaustion modifiers will take effect. #Example: # #exhaustion-enabled: false #walking-exhaustion: 0.01 #sneaking-exhaustion: 0.01 #sprinting-exhaustion: 0.1 #swimming-exhaustion: 0.015 #jumping-exhaustion: 0.2 #sprintjump-exhaustion:0.8 #breakblock-exhaustion: 0.025 #attack-exhaustion: 0.3 #damage-exhaustion: 0.3 # #This will make every action take twice the amount of the normal exhaustion. #For more information on exhaustion levels, see http://www.minecraftwiki.net/wiki/Hunger#Exhaustion_level_increase exhaustion-enabled: true walking-exhaustion: 0.01 sneaking-exhaustion: 0.01 sprinting-exhaustion: 0.1 swimming-exhaustion: 0.015 jumping-exhaustion: 0.2 sprintjump-exhaustion: 0.8 breakblock-exhaustion: 0.025 attack-exhaustion: 0.3 damage-exhaustion: 0.3
Current Version
3/10/13 Version 1.4
– Drinking water from water bottles restores a configurable amount of saturation.
– Added configurable modifiers for exhaustion levels for walking (per meter), sneaking (per meter), sprinting (per meter), swimming (per meter), jumping, sprint-jumping, breaking blocks, attacking enemies, and receiving damage.
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