Minecraft Stop The Music! mod 2026 download
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minecraft mod Stop The Music!

Stop The Music!

Game Version: 1.18.1
Total Downloads: 17
Updated: Dec 11, 2021
Created: Dec 11, 2021
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Name Size Uploaded Game Version Downloads
Stop The Music.zip +1 More release 15.70 KB Dec 11, 2021 1.18.1 17 download Stop The Music! Stop The Music.zip

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Description

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This soundpack removes music by changing all music events to a single silent sound.

 

Just add this resourcepack to your Minecraft instance and voila, no more background music

 

Mod Support:

This should disable background music added by other mods as long as it's added to existing minecraft sounds events, if the mod creates its own sound event (for example to play music only in a specific dimension like music.nether or music.end does) then music from that mod will still play, if you find that music from a mod is still playing, report it to me.

 

If you are using a mod to add your own custom music, chances are this soundpack will disable it, in that case you can use the "Muted Sounds" version, that one will just replace the default sounds with a muted one without overriding sounds.json, that would let all mods play their background music.

 

(Also please don't use Infinite Music and Now Playing unless you want something like this) (If you have a custom music pack installed above this one (with Now Playing support) this won't happen, however you may still see ocasionally that faulty toaster because the game decided to play the sound)

 

 

Version Disclaimer

This should work in 1.9+, Minecraft will say it's incompatible since it was designed for a greater version, ignore that.

If for some reason music still plays in a certain version, report it to me.

 

 

How could this be useful, knowing that you can just set the music mixer to 0? Music Packs!

 

Let's say you want to create a music pack, and you don't want to use the replace names method, you can just edit sounds.json and add new music, however the original music would still play, if you want to remove the original music you would have three options.

 

1) Select some of the new music and use the replace names method on those, which would lead to some of the songs being unrecognizable by their name unless you open them…

2) Use Stop The Music! to disable the original music and edit the sounds.json from this resourcepack so only the new music will play!

3) Using a more intelligent approach which I don't know how to do 😉

 

How to make a music pack (You need to use the normal version btw)

When opening the sounds.json it should look like this.

sounds.json from the soundpack

Inside delete the "wrongsong" sound and add the songs as you normally do.

Replaced sounds

Now the new songs will play while the original won't.

 

Also by default this will make "music.game" play even if the game plays other music event like "music.end", which would make all songs that you put inside "music.game" play anywhere, neat right?

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