Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
talismania-1.7.10-1.0.0.jar release | 317.54 KB | Jul 14, 2014 | 1.7.10 | 3,936 | Download |
Screenshots
Description
This mod introduces many new powerful items that allow various different magic possibilities. The combination of different talisman abilities is encouraged to find more ways to play the game, build adventure maps, or to have epic multiplayer battles.
27 Talismans, 13 Blocks, 3 mobs, and many ingredients make this mod rather beefy, but you will find out that many of these are rather rare, or hard to get.
Install
Download and install Minecraft Forge for 1.7.10 version 10.13.0.1180
Download the zip file for Talisman Craft
Open the Minecraft directory and place the mod zip file in the mods folder. (If there isn’t one already, then make one)
Run Minecraft launcher and select the Forge profile from the drop menu
Enjoy!
Features
Blocks
Magic Stone-
Spawns everywhere in veins of around 8. Common as coal
Drops multiple magic dust
Sapphire Ore-
All crystal ores are as rare as diamond and drops one crystal
Spawns in Ocean, Beach, Cold Beach, Taiga, Cold Taiga, Cold Taiga Hills, Ice Mountains, Ice Plains
Ruby Ore-
Spawns in Desert, Mesa, Mesa Plateau
Citrine Ore-
Spawns in Desert Hills, Forest Hills
Aragonite Ore-
Spawns in Plains, Forest, Birch Forest
Amethyst Ore-
Spawns in Jungle, Jungle Edge, Jungle Hills, Savanna
Smoky Quartz Ore-
Spawns in Ice Mountains, Roofed Forest, Swampland, Extreme Hills
Crystal Blocks-
Made with 9 of the corresponding crystal
Items
Magic Dust-
Used in many crafting recipes
Used as fuel for the talismans
Any crystal received from an ore can be converted to 30 magic dust
Crystalline Air-
Only crystal that can/needs to be crafted
Used, along with other crystals, in Set Stone recipes
Talisman Crafting Base-
Used in combination with another diamond, magic dust, and a Set Stone to craft a talisman
Life Essence-
Produced when using the conversion life talismans
Used as fuel for imbue talisman
Fiery Essence-
Drops from Auric Pyroid Mob
Used in Fiery Aura Set Stone recipe
Anti-Water Essence-
Drops from Aquaphobe Mob
Used in Anti-Water Set Stone recipe
Windy Essence-
Drops from Magic Bat Mob
Used in Air Set Stone recipes
Set Stones-
Crafted with various materials, magic dust, and a crystal
Used to create Talismans
Talismans
Air
Push-
When used on a Mob, the mob will be moved in the direction that the player is facing
Uses 1 Magic Dust
Wind Aura-
Accelerates the player
Constantly consumes a lot of Magic Dust
Currently makes the player invincible (due to bugs with movement). Working on a non- invincible one to balance it a little
Aerial Fling-
Catapults the player forward. One use will shoot the player 8 blocks, at the farthest.
Uses 1 Magic Dust
Fire
Small Fireball-
Fires a fireball similar to that of a Blaze
Consumes 1 Magic Dust
Large Fireball-
Fires a fireball similar to that of a Ghast
Consumes 2 Magic Dust
Fiery Aura-
Places fire around the player, gives the player fire resistance
Constantly consumes Magic Dust
Life
Convert Plant-
Destroys a plant block (from wood logs, to tall grass, to crops.) Upon destruction, drops a varying amount of Life Essence, from 1-3.
Uses 2 Magic Dust
Convert Living Mob-
Kills a mob considered alive (most passive mobs, spiders, witches) and drops a varying amount of Life Essence, from 2-9. Babies give only 1
Uses 5 Magic Dust
Imbue Essence-
Applies regenerate and strength to target. If no target, then to player
Uses 1 Magic Dust and 6 Life Essence
Lightning
Single Strike-
Fires a projectile. If it hits a block, it will spawn lightning at that location. If it hits a mob, it will only do damage
Uses 2 Magic Dust
Multi Strike-
Fires a projectile that summons many more lightning strikes. DANGEROUS! Fired too close to the players’ feet can kill
Uses 5 Magic Dust
Sand
Mining-
Mines a 3×3 section of sand/gravel/dirt or other shovel related blocks.
Uses 1 Magic Dust
Raise-
Moves a 3x3x2 block deep section of sand/gravel/dirt into the air (very useful in the desert for mob grinding, or in plains as a trap/protective wall)
Uses 1 Magic Dust
Raise 2-
Same as above with greater radius
Spirit
Spirit Aura-
Sets the player in a limited flight mode and allows the player to pass through solid objects. (When in inventory, player can’t activate creative flying mode)
Consumes Magic Dust continuously
Invisible Aura-
Renders the player invisible
Consumes Magic Dust continuously
Stone
Mining-
Mines a 3×3 section of stone/sandstone or other pickaxe related blocks (does not include metal and many player crafted blocks)
Uses 1 Magic Dust
Raise-
Raises a 3x3x2 section of stone into the air (useful in caves as a protective wall or a mob trap)
Uses 1 Magic Dust
Water
Suppression Aura-
Turns nearby water blocks into a technical air block that randomly ticks to replace itself with a water source block (can lag a bit, my laptop computer runs it just fine with my normal settings though)
Ocean friendly-I originally envisioned this as a way to explore underwater and obtain clay from oceans easier.
Constantly uses Magic Dust
Evaporation Aura-
Turns nearby water blocks into a technical air block that randomly ticks to replace itself with a non-source water block
Cave friendly version of the Suppression Aura-Experimentation with trying to make the Suppression Aura work with non-source blocks led me to separate these talismans to solve a bug where it would delete any block from the server and not the client causing major issues
Constantly uses Magic Dust
Ice Shard-
Fires a projectile that does moderate damage
Uses 2 Magic Dust
Ice Aura-
Turns nearby water into ice
Constantly consumes Magic Dust
Snowball-
Fires a snowball (useless right? It’s there though, so think of it as a snowball with a stack size way higher than normal. DIE BLAZE, DIE!! lol)
Uses 1 Magic Dust
Swimming Aura-
Speeds up player movement in water
Continuously consumes Magic Dust
Temporary Water-
Places non-source water blocks similar to a bucket
If used multiple times on a hillside, it can create a wave to wash down mobs
Uses 1 Magic Dust
Mobs
Auric Pyroid-
Places fire around it, teleports away from water, and tends to panic when hit
Hostile
Drops Fiery Essence
Spawns in Deserts and Nether
Aquaphobe-
Uses the Suppression Aura
Hostile
Drops Anti-Water Essence
Should spawn in water, and in water based biomes
Magic Bat-
Drops Windy Essence
Should spawn in caves
This mod is a work in progress. I would greatly appreciate bug reports, helpful suggestions, and any advice from more experienced modders. Most of my textures were made on a whim and I will be first to accept that they suck, so, if you have a texture that I like better, I will gladly use yours instead (I will give credit of course).
I have no intention of restricting what you do with this mod. You may use it in mod packs. You may look at my source code. However, I only ask that you do not make money off of this mod, and that you don’t call it your own.
Could someone notify me of the magic dust per second consumption of each aura? (I wonder if this differs from computer to computer due to performance speed) This info would be helpful for balancing
I would also like to know a list of where the Aquaphobe and Magic Bat mobs have been found.
Recipes and a changelog may be found inside the mod zip file (be sure to keep the original zip intact for Forge.)
Known Bugs
* When a Spirit Talisman: Spirit Aura is in the player inventory, the player cannot use the creative flying ability. This is not intentional, but if you are in creative, why would you have the need for the Spirit Aura anyway?
* Lightning will continuously render. The extra bolts don’t actually strike. It is a cool effect, but, none–the-less, it is still a bug. This is due to an error in rendering on the client or the server. Two lightning balls will appear, one for client and one for server, but only one will register for magic dust consumption
* If you can push the Windy aura in the right way, Steve will fly uncontrollably. There are safe guards in place, but who knows what you come up with
* Some talismans have anomalous magic dust consumption (I think I squished most of these)
* Projectile based talismans fail to render their projectiles (projectile still fires). Only one talisman doesn’t fail. I tried re-codding the others in the same way but they still don’t render.
* Centering of the Auric Pyroid's fire (I’ve messed with this for so long, it’s rather frustrating)
Planned Changes
* New textures for the set stones, and talismans
* New talisman themes for Metal and Enchanting (At this point this will be in the far future)
* New talisman variants: Astral Projection, Detonation Explosives, Lava Lake Storage, Stone Wall Generator, Omni-Aura
* Mobs to drop ingredients to make talisman variations (Mostly Done)
* Custom sounds (not likely)
* New names for mobs and various items
* New models and textures for mobs
* Thinking about a name change for the entire mod
* Fixes to Wind Aura to allow damage
* Particle effects
* New function for various essence: a usable item that gives a single use talisman effect
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