Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| TERBFix-MC1.9.4-1.0.0.1.jar release | 7.05 KB | Feb 19, 2017 | 1.9.4 | 285 | Download |
Description
This mod fixes a bug in the frustum culling logic of tile entities, leading to more entities being rendered than necessary.
Specifically, instead of their bounds being computed as a block around their world position, their bounds were computed as a block from the origin (coordinates 0, 0, 0) up to and including their world position. So as long as the player was looking at an area between the tile entity and the origin, the entity would be rendered.
Depending on the scenario and the tile entities involved, this can lead to a small to major boost in framerate.
I have made a pull request with this fix for Forge 1.11 (update: which has been merged), but given Forge's policy with respect to backporting fixes, and me not being aware of another mod fixing this already, here it is as a mod.
Edit: so I was a bit too pessimistic about the backporting, hooray! Safe Forge versions are thus:
- MC1.11: Forge 13.20.0.2233+
- MC1.10: Forge 12.18.3.2234+
- MC1.9.4: Not backported yet
Get 0.05 TON 💎
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