Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| TeslaCoil v2.6.5 release | 32.04 KB | May 16, 2013 | CB 1.5.2-R0.1 | 2,679 | Download |
| TeslaCoil v2.6.4 release | 32.07 KB | Jan 17, 2013 | CB 1.4.6-R0.3 | 1,859 | Download |
| TeslaCoil v2.6.3 release | 32.04 KB | Dec 18, 2012 | CB 1.4.5-R0.2 | 1,301 | Download |
| TeslaCoil v2.6.2 release | 32.02 KB | Dec 2, 2012 | CB 1.4.5-R0.2 | 1,395 | Download |
| TeslaCoil v2.6.1 release | 32.07 KB | Nov 29, 2012 | CB 1.4.5-R0.2 | 700 | Download |
| TeslaCoil v2.6 release | 30.51 KB | Nov 28, 2012 | CB 1.4.5-R0.2 | 432 | Download |
| TeslaCoil v2.5.5 release | 17.67 KB | Mar 9, 2012 | CB 1.2.3-R0.1 | 7,998 | Download |
| TeslaCoil v2.5.4 release | 17.16 KB | Feb 23, 2012 | CB 1.1-R4 | 2,747 | Download |
| TeslaCoil v2.5.3 release | 16.70 KB | Feb 21, 2012 | CB 1.1-R4 | 1,076 | Download |
| TeslaCoil v2.5.2 release | 15.01 KB | Feb 16, 2012 | CB 1.1-R4 | 2,298 | Download |
| TeslaCoil v2.5 release | 13.43 KB | Feb 14, 2012 | CB 1.1-R4 | 678 | Download |
| TeslaCoil v2.4.3 [1597] release | 13.08 KB | Dec 24, 2011 | CB 1.0.1-R1 | 4,579 | Download |
| TeslaCoil v2.4.2 release | 12.65 KB | Dec 9, 2011 | 1.0.0 | 836 | Download |
| TeslaCoil v2.0 release | 9.06 KB | Aug 25, 2011 | - | 392 | Download |
Screenshots
Description
TeslaCoil – Tesla Coil mob control:
Version: v2.6.5
Usage: the player must construct a tower of no less than 3 iron(configurable) blocks, and connect this directly to a redstone current. While the current is active, targetted mobs and players within a configurable radius, above or below ground, will be fried. The towers ping every second by default, so mobs chasing you will quickly regret it :p Feedback/constructive criticism is welcome.
Features:
- Tower of 3> configurable blocks will continually zap mobs in a proportionate radius
- Lightning striking mobs on sand turns the sand into glass
- Configuration for radius, vertical radius, sand-to-glass, toggleable targets, and ping time
- Sign-based mob filtering, and player targeting.
- Option to hit all mobs but those specified.
- To avoid being hit as a targeted player, pumpkin helmets have been added as a safe item.
- Command /teslareload allows ops to reload config without reloading all plugins.
- Only users with the permission 'teslacoil.use' can activate coils, and 'teslacoil.reload' for the config.
- Users can be limited with 'teslacoil.limit.#' as well as 'teslacoil.use.mobs' and 'teslacoil.use.players'. shoutout to Chaznuts thanks buddy!
- Towers may have a general cap set, or be limited per group/user.
- Can warn users if they are approaching dangerously close to a coil.
- The towers can be built to shoot fireballs, wither skulls, or simply ignite targets.
- Towers can construct an iron-fence shell.
Configuration:
Permission:
teslacoil.use | Activate coils teslacoil.use.mobs | Ability to target mobs teslacoil.use.players | Ability to target players teslacoil.reload | Use /teslarelaod teslacoil.nolimit | Bypass coil restriction teslacoil.limit.# | # is the number of coils that should be restricted per user/group
Configuration Properties
coillimit: 3 #How many coils users without teslacoil.nolimit can activate, max sandtoglass: true #If false, sand will not turn into glass if a mob is standing on it vradius: 2 #Sets veritcal radius to scan for mobs setping: 1 #Sets seconds the towers wait to ping the area around them blocktype: 42 #Type of block for tower teslaradius: 8 #Can be 0(based on tower height) or a number to set a constant radius. deathblocktype: 49 #Type of block that should be present at the top of the tower for wither mode. radiusmultiplier: 1 #Used only if teslaradius is 0; for each block, the radius is this much bigger. safelightning: false #Safe lightning will only hit the target and not cause splash-damage. fireblocktype: 89 #Type of block that should be present at the top of the tower for fireball mode. buildcage: false #When a normal (not fire-type) coil is enabled, constructs an iron-fence cage around it. warnthreshold: 10 #Can be 0(deactivated) or a number to designate, from the coil's usual effect radius, at what point an approaching player is warned. igniteblocktype: 20 #Type of block that should be present at the top of the tower for ignite mode. damage: 0 #Can be 0(no additional damage) or a number indicating how much additional damage will be applied to targets.
Signs:
Signs may be placed anywhere on the coil, above the block the power is running in through.
To Filter Players:
Same idea as below, place a sign on any side of the block above where the power is input, with the first line being [players] and the subsequent lines containing a player name per line. You can have as many of these signs as there are places on the coil to put them.
To Filter Mobs:
Place a sign above the block where the power is input (doesn't matter which direction it faces), where the first line is [mobs] and the second line contains a list of all mobs that should be targeted by the coil. Alternatively, by including 'ex' on the top of any sign (like [players]ex) will put the coil in Exclusion mode, avoided the specified mobs and hitting all others. The characters are as follows:
c - Creeper s - Spider k - Skeleton z - Zombie h - Chicken o - Cow e - Sheep w - Angry wolf p - Cave Spider b - Blaze m - Magma Cube v - Villager d - Ender Dragon i - Pig Zombie n - Enderman q - Ocelot r - Wither t - Witch l - Slime


Videos of a coil in action:
Get 0.05 TON 💎
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