Minecraft TFC+ Aesthetics mod 2026 download
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minecraft mod TFC+ Aesthetics

TFC+ Aesthetics

Game Version: 1.7.10
Total Downloads: 905
Updated: Aug 7, 2022
Created: Jan 31, 2022
Download TFC+ AestheticsDownload Earlier Versions

Earlier Versions

Name Size Uploaded Game Version Downloads
TFCPlusAesthetics-1.6.3.jar release 2.72 MB Aug 7, 2022 1.7.10 1 download TFC+ Aesthetics TFCPlusAesthetics-1.6.3.jar releaseDownload
TFCPlusAesthetics-1.6.2.jar release 2.72 MB Aug 6, 2022 1.7.10 7 download TFC+ Aesthetics TFCPlusAesthetics-1.6.2.jar releaseDownload
TFCPlusAesthetics-1.5.0.jar release 2.65 MB Jun 14, 2022 1.7.10 212 download TFC+ Aesthetics TFCPlusAesthetics-1.5.0.jar releaseDownload
TFCPlusAesthetics-1.4.1.jar release 2.65 MB Jun 8, 2022 1.7.10 28 download TFC+ Aesthetics TFCPlusAesthetics-1.4.1.jar releaseDownload
TFCPlusAesthetics-1.4.0.jar release 2.65 MB May 26, 2022 1.7.10 55 download TFC+ Aesthetics TFCPlusAesthetics-1.4.0.jar releaseDownload
TFCPlusAesthetics-1.3.3.jar release 2.64 MB May 5, 2022 1.7.10 133 download TFC+ Aesthetics TFCPlusAesthetics-1.3.3.jar releaseDownload
TFCPlusAesthetics-1.3.2.jar release 2.64 MB Feb 22, 2022 1.7.10 259 download TFC+ Aesthetics TFCPlusAesthetics-1.3.2.jar releaseDownload
TFCPlusAesthetics-1.3.1.jar release 2.64 MB Feb 18, 2022 1.7.10 62 download TFC+ Aesthetics TFCPlusAesthetics-1.3.1.jar releaseDownload
TFC+ Aesthetics-1.3.0.jar release 2.64 MB Feb 2, 2022 1.7.10 97 download TFC+ Aesthetics TFC+ Aesthetics-1.3.0.jar releaseDownload
TFC+ Aesthetics-1.2.1.jar release 2.64 MB Jan 31, 2022 1.7.10 50 download TFC+ Aesthetics TFC+ Aesthetics-1.2.1.jar releaseDownload

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TFC+ Aesthetics

World generated decoration blocks for TFC+ to make the world prettier

 

Brought to you by:

FaceTorched (Modder)

yeahminecraft16 (Artist / resident botanist)

and community suggestions!

 

Instructions for Configuration:

biomes

The biomes that the plant can spawn in separated by new lines. valid biomes are Ocean, Plains, Lake, High Hills, Swamp, River, Hell, Beach, Gravel Beach, High Hills Edge, Rolling Hills, Mountains, Mountains Edge, High Plains, Deep Ocean, Mountain Range, Mountain Range Edge, Foothills, Shore, Salt Swamp, Lakeshore, Riverbank, River Source, Estuary. To add all valid biomes use the All keyword and to exclude a specific biome, prefix it with !, for example: !Hell

blockName

The name of the block to generate. For example terrafirmacraftplus:undergrowth

dispersion

The rarity of plants within a given generated cluster. If dispersion=n every n blocks will have a plant. If dispersion=1, every block within a cluster will contain a plant. This parameter is ignored for epiphytic plants.

forestGen

The weight associated with forest generation. This parameter directly modifies rarity in a way that mimics how TFC+ tree generation occurs. The higher this number the more likely this plant will generate alongside trees. It is recommended to use floating point values between -1.0 and 1.0 since the TFC+ modifier is raised to this power. For example, if forestGen=0.0 the plant’s rarity will not be affected since any number raised to the zero power is 1. If forestGen=1.0 the plant will generate in similar locations to trees. Negative values will make plants generate away from trees.

growOnBlocks

The blocks or OreDictionaries that the plant can generate on. For example, terrafirmacraftplus:Dirt or ore:stoneBricks. For plants added by this mod, this parameter will control what blocks the plant can be placed on. For epiphytic plants you may use tree names to add tree trunks to this list such as oak. the keyword alltrees adds all possible tree trunks.

maxAltitude

The maximum y level that the plant can generate at.

maxEVT

The maximum evapotranspiration (EVT) that the plant can generate in.

maxRainfall

The maximum rainfall that the plant can generate in.

maxTemp

The maximum average temperature that the plant can generate in.

metas

The meta values of the block that should be generated using these generation parameters. While generating plants, the meta value of the block placed will be selected randomly from the metas given.

minAltitude

The minimum y level that the plant can generate at.

minEVT

The minimum evapotranspiration (EVT) that the plant can generate in.

minRainfall

The minimum rainfall that the plant can generate in.

minTemp

The minimum average temperature that the plant can generate in.

rarity

The rarity of a plant cluster. If rarity=n every n blocks will have a cluster. For example, if rarity=256 every chunk will (on average) contain 1 cluster.

regions

The regions that the plant can spawn in separated by new lines. valid regions are Americas, Europe, Africa, Asia

size

The maximum number of plants in a given cluster. The number of plants is determined with a slightly shifted binomial distribution (p=0.5) and so the average number of plants in a cluster is approximately size/2. This parameter is ignored for epiphytic plants.

 

Plant Catalog:

 

 

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