Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
TFC_Drying_Rack-1.12.2-1.0.6.jar release | 51.53 KB | Aug 6, 2020 | 1.12.2 | 9,108 | ![]() |
TFC_Drying_Rack-1.12.2-1.0.4.jar release | 51.41 KB | Jul 24, 2020 | 1.12.2 | 89 | ![]() |
TFC_Drying_Rack-1.12.2-1.0.3.jar release | 51.33 KB | May 13, 2020 | 1.12.2 | 394 | ![]() |
TFC_Drying_Rack-1.12.2-1.0.2.jar release | 49.91 KB | May 13, 2020 | 1.12.2 | 14 | ![]() |
TFC_Drying_Rack-1.12.2-1.0.0.jar release | 48.62 KB | May 12, 2020 | 1.12.2 | 29 | ![]() |
TFC_Drying_Rack-1.12.2-1.0.1.jar alpha | 49.86 KB | May 12, 2020 | 1.12.2 | 25 | ![]() |
Screenshots
Description
This is a simple implementation for a drying rack for TerraFirmaCraft: The Next Generation.
You just need to craft a drying rack, place your items on it with right click and wait.
Recipes can have a chance of success.
There are config options for:
- drying vegetables to get their seeds (at a 15% chance)
- drying flowers to make dyes (instead of using the quern)
- forcing the use of liquid dyes (solid dyes are just powder)
- drying saltpeter powder to get salt
- drying leaves to get thatch
Crafttweaker compatibility is present:
//Importing the module
import mods.tfcdryingrack.Rack;
//Adding a recipe
Rack.addRecipe(String registryName, IIngredient input, ItemStack output, int hours, float chance);
//Removing recipe by name
Rack.removeRecipe(String registryName);
//Remove recipe by input
Rack.removeRecipe(IIngredient input);
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