Minecraft UltraCommand mod 2026 download
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minecraft mod UltraCommand

UltraCommand

Game Version: 1.5.2
Total Downloads: 3,525
Updated: Jun 7, 2013
Created: May 23, 2013
Download UltraCommandDownload Earlier Versions

Earlier Versions

Name Size Uploaded Game Version Downloads
UltraCommand v0.4.6 beta 20.52 KB Jun 7, 2013 1.5.2 2,827 download UltraCommand UltraCommand v0.4.6 betaDownload
UltraCommand v0.3.15 beta 19.14 KB May 25, 2013 1.5.2 203 download UltraCommand UltraCommand v0.3.15 betaDownload
UltraCommand v0.3.14 beta 11.09 KB May 23, 2013 1.5.2 495 download UltraCommand UltraCommand v0.3.14 betaDownload

Description

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UltraCommand allows a server administrator to define custom commands that can send the executing player messages, run commands as the player or as the console, and more!

Usage

Add a command named <name>:

/uc add <name>

Add an element with content <value> to the command <name>:

/uc add <element> <name> <value

where <element> is one of:

  • text – Text that will be sent to the player. Colour codes using '&' can be used.
  • chat – Chat messages that will be force-sent by the player. Colour codes using & can be used.
  • pcmd – Commands that will be run as the player. The leading slash is optional.
  • ccmd – Commands that will be run as the console. The leading slash is optional.

If the command named <name> does not exist when this command is run, it is automatically created. This makes it optional to create it with /uc add <name> beforehand.

The element value can contain substitutions (placeholders for data that is specific to a certain time and context a command is run in). A list of substitions is available further down the page.

Examples

Define /ranks to display a list of server ranks to the player:

[/uc add ranks]
/uc add text ranks &eOur server's ranks:
/uc add text ranks &e- &aBuilder
/uc add text ranks &e- &aForeman
/uc add text ranks &e- &aArchitect
/uc add text ranks &e- &aPlanner
/uc add text ranks &e- &cAdmin
/uc add text ranks &e- &bCEO

Define /welcome <player> to show a welcome message to a new player in a chat message:

[/uc add welcome]
/uc add chat welcome Welcome to the server, $1!

The $1 substitution is used to refer to the actual content of <player> part of the command above.

Define /nightvision to give the player the Night Vision effect for an hour.

[/uc add nightvision]
/uc add ccmd nightvision /effect $p 16 3600 10

The $p substitution is used to refer to the player's username.

Substitutions

  • $p – The username of the player running the custom command.
  • $d – The display name of the player running the custom command.
  • $a – All arguments given to the custom command, separated with spaces (e.g. for passing to another command).
  • $1, $2, $3 etc. – The arguments given to the custom command.

Commands

/ultracommand can be used as an alias to /uc.

  • /uc add <name> – Add a command named <name>.
  • /uc add text <name> <text> – Add text <text> to command <name>.
  • /uc add chat <name> <chat> – Add chat message <chat> to command <name>.
  • /uc add pcmd <name> <command> – Add player command <text> to command <name>.
  • /uc add ccmd <name> <command> – Add console command <text> to command <name>.
  • /uc list [name] – List all commands, or the elements of command <name>.
  • /uc reload – Reload the configuration from disk.
  • /uc remove <name> – Remove command <name>.
  • /uc remove text <name> – Remove all text from command <name>.
  • /uc remove chat <name> – Remove all chat messages from command <name>.
  • /uc remove pcmd <name> – Remove all player commands from command <name>.
  • /uc remove ccmd <name> – Remove all console commands from command <name>.
  • /uc save – Save configuration modified in-game to disk (this is done once per minute automatically).

Permissions

  • ultracommand.configure – Gives access to use /uc and /ultracommand.
  • ultracommand.commands.* – Gives access to use all custom commands defined with this plugin.
  • ultracommand.commands.<name> – Gives access to use the command named <name> defined with this plugin.

Source code

The plugin's source code can be found on its Github repository.

Support

If you have a bug report or feature request, bear in mind that I rarely check the comments on my plugins. Consider opening an issue on GitHub for a swifter response, as this will notify me by email.

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