Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| WeaponThrowLite-1.17.1-1.2.jar release | 81.40 KB | Sep 14, 2021 | 1.17.1 | 0 | Download |
| WeaponThrowLite-1.17.1-1.1.jar release | 81.66 KB | Sep 13, 2021 | 1.17.1 | 17 | Download |
Description
About It
This mod adds the ability to throw your axes and swords. Useful if you want to finish a mob or just want to have some fun.
(Requires Fabric Api and Cloth Config Api)
Same project but for Forge:
https://www.curseforge.com/minecraft/mc-mods/weapon-throw
External Spotlight
Features
Enchantments
- Throw Enchantment: Increase throwing damage.
- Grounded Edge Enchantment: Chance to Apply weakness to near enemies on landing.
- Conccusion Enchantment: Chance to Apply Nausea and Slowness.
- Gravity Cursed Enchantment: Your weapon defies gravity. It will never fall until touch a block.
- Return Enchantment: Loyalty for common weapons.
Others
- Using Fire Aspect on weapons lit near enemies.
- Throwing Physics: Well, its not so advanced.
- Configurable!: Can modify general aspects like hud charge displacement, damage, range and disable enchantments.
- Tools can interact at impact, so pickaxes, shovels and axes breaks blocks based on their tier.
Experimental Features
Most of this features are on the works or are just for curious people. As any of these can be disabled on config.
- All items can be throwed, as bonus each item will have special properties at throwing
Use Method
Use Throw KeyBind (R by default) to launch your axes and swords!
Holding KeyBind adds more power at cost of exhaustion.
Damage Calculation
For those would like to tweak the numbers by throwing weapons.
Equations used for damage calculation.
Base Damage=Flat Weapon Damage (For example Diamond Swords have 6 attack damage)
Base Velocity=Weapon Attack Speed (For example Diamond Swords have 1.6 attack speed)
Base Exhaustion=1/(Weapon Attack Speed)
0 (No charge)≤ModularThrow≤1,0 (Fully charge)
0≤Stack Size≤64
Tool Modifier = (For example a Sword tool modifier is 1.0)
The model for total damage and exhaustion is
Total Damage=( BaseDamage*(BaseDamageMultiplier+ModularThrow*ModifiedDamageMultiplier)+StackSize*StackModifier ) * Tool Modifier
Total Exhaustion=( BaseExhaustion*(BaseExhaustionMultiplier+ModularThrow*ModifiedExhaustionMultiplier)+StackSize*StackModifier ) * Tool Modifier
The model for total velocity
Total Velocity= ( BaseVelocity*(BaseVelocityMultiplier+ModularThrow*ModifiedVelocityMultiplier)-StackSize*StackModifier ) * Tool Modifier
Community Contributions
Simplified Chinese Translations by qsefthuopq
Get 0.05 TON 💎
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