Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| WizardryTales-1.3.4.jar release | 676.35 KB | Feb 27, 2022 | 1.12.2 | 3 | Download |
| WizardryTales-1.3.3.jar release | 631.71 KB | Jan 10, 2022 | 1.12.2 | 1,929 | Download |
| WizardryTales-1.3.2.jar release | 631.12 KB | Dec 19, 2021 | 1.12.2 | 931 | Download |
| WizardryTales-1.3.1.jar release | 594.44 KB | Dec 2, 2021 | 1.12.2 | 577 | Download |
| WizardryTales-1.2.0.jar release | 357.51 KB | Oct 21, 2021 | 1.12.2 | 1,207 | Download |
| WizardryTales-1.1.0.jar release | 335.42 KB | Oct 18, 2021 | 1.12.2 | 151 | Download |
| WizardryTales-1.0.0.jar release | 230.35 KB | Jul 9, 2021 | 1.12.2 | 2,114 | Download |
Screenshots
Description
Wizardry Tales is add-on that want to help you, and adds a lot of small and pretty features, also it made to rewrite all the problems, and recreate content of Zettai Magic, Zettai Grimoires, and Arte Magicum

- Better Botania integration were added
- Astral Sorcery integration like in Zettai Magic
- New Structures and Female Wizards!
Big Flying Library:

- Young Wizards!
- Option to not allow casting/infusing before reading the Wizards Handbook (not applied to Scrolls) (disabled by default)
- Casting Worn Requirement – if any of Wizards Armor sets(including usual) not worn – denies casting of spell of this tier(tier from which this starts is configurable) (disabled by default)
- New Magic Spells (Elemental Grace)
- New Vampire-theme Spells(Vampire's Magic)
- Magical Wands with textures made by Nix Corvus
- Magic Grimoires with natural progression
- Spell recipes(configurable per tier)
- Recipe for Scroll of Identification
- Living Surrounding! (Change, add, remove phrases of Wizards and Young Wizard, and make the world feel Alive! We have own, so, you can just not change anything, or change to implement own lore!)
- Learning System(with configurable progression, and which is Per-elemental, and Per-wand!) (Disabled by default)
When casting, your Wand Affinity to spell element may proceed(depends on Base Chance(you can change it) * (does player casts too much of same spell) + (15% if player wears full Sage armor set)
Each element affinity has tier, so you can see it, and your progress on your Wand tooltip, and to change it with amount you need to use /magic [Your Name] [element: fire, ice, magic, earth, lightning, necromancy, healing, sorcery] [amount] - Curses will remain on you even after death
- Curse of Undeath makes Undeads be passive to you
- You can imbue spells into scrolls or writable books with Spellcast!
- Magical Effects, but slightly better, and more EBWiz-like!
- Familiars you can get thru Scrolls of Summoning and upgrade them with Astral Diamonds!
- And probably more!
- Check Images

Wizardry Tales Version 1.0.0 Tab


My Other Projects:
Bosses Refined – Makes Bosses be more fair(from Bosses side) to fight with, this means, no Ender Dragon bed-killing, and no Caging Bosses, no Grave tactic, and more!
Zettai Magic – Do you want to have high-res(a bit) magic circles on casting, wands, magic scrolls, an 45+ new spells and more?
Zettai Magic 2 – Continuation of Zettai Magic! It's on newest minecraft versions, and, it has own Magic Systems!
Zettai Grimoires - Do you want to have Magic Grimoires to cast with?
Slimes Influx - Do you want to see more Vanilla Slimes in your world?
Arte Magicum – Pretty Big project, abandoned maybe
Zettai Elements – Changes Elements names(Earth -> Nature, Healing -> Light, Necromancy -> Darkness)
Zettai Psi – Adds more PSI content, and also refines it's Progression to be more smooth
Get 0.05 TON 💎
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