Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| 1.12.2-1.0.10 release | 274.09 KB | Mar 28, 2021 | 1.12.2 | 20,140 | Download |
| 1.12.2-1.0.9 release | 271.26 KB | Dec 21, 2020 | 1.12.2 | 17,509 | Download |
| 1.12.2-1.0.8 release | 182.33 KB | Aug 16, 2020 | 1.12.2 | 5,278 | Download |
| 1.12.2-1.0.7 beta | 182.52 KB | Jun 27, 2020 | 1.12.2 | 468 | Download |
| 1.12.2-1.0.6 beta | 182.54 KB | Jun 27, 2020 | 1.12.2 | 31 | Download |
| 1.12.2-1.0.5 beta | 179.97 KB | Jun 25, 2020 | 1.12.2 | 36 | Download |
| 1.12.2-1.0.4 beta | 179.95 KB | Jun 20, 2020 | 1.12.2 | 65 | Download |
| 1.12.2-1.0.3 beta | 157.28 KB | Jun 17, 2020 | 1.12.2 | 58 | Download |
| 1.12.2-1.0.2 beta | 157.25 KB | Jun 17, 2020 | 1.12.2 | 28 | Download |
| 1.12.2-1.0.1 beta | 128.70 KB | Jun 14, 2020 | 1.12.2 | 39 | Download |
| 1.12.2-1.0.0 beta | 129.22 KB | Jun 2, 2020 | 1.12.2 | 89 | Download |
Screenshots
Description
AE2 Fluid Crafting
Everybody loves AE2 autocrafting!
When the need arises to procure a couple thousand 64k disks, there's no better solution than to make a crafting CPU do the work for you!
However, if you want to craft a couple thousand Cryo-Stabilized Fluxducts, you're out of luck.
These fancy-looking knockoff kinesis pipes are crafted by transposing half a bucket of Gelid Cryotheum into a frame.
The problem here is that AE2 does not natively support fluids as first-class crafting ingredients and is thus unable to handle recipes with a quantity of fluid as an ingredient.
AE2 Fluid Crafting is a mod that offers an experimental solution: by treating fluids as items, it attempts to reconcile fluid ingredients with the existing item-based autocrafting algorithm.
To learn more about the details of this system, check out the readme on GitHub!

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