Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| Barbarians-1.18.2-1.0.5.jar release | 96.52 KB | Jun 28, 2022 | 1.18.2 | 3 | Download |
| Barbarians-1.18.2-1.0.4.jar release | 78.23 KB | May 22, 2022 | 1.18.2 | 2,631 | Download |
| Barbarians-1.18.2-1.0.3.jar release | 78.20 KB | May 20, 2022 | 1.18.2 | 107 | Download |
| Barbarians-1.18.2-1.0.2.jar release | 77.15 KB | May 19, 2022 | 1.18.2 | 76 | Download |
| Barbarians-1.18.2-1.0.1.jar release | 74.20 KB | May 18, 2022 | 1.18.2 | 62 | Download |
| Barbarians-1.18.2-1.0.0.jar release | 74.24 KB | May 17, 2022 | 1.18.2 | 67 | Download |
Screenshots
Description
Are you a fan of piglin tribes in the Nether and want to see something similar in the Overworld? Or perhaps would you like to liven up the surface a bit during daytime? This small project should be able to give you a balanced, but efficient option in both cases.
The mod introduces a new early game threat: barbarians. Pillage their camps to obtain resources and a new advancement in Adventure category. It is strongly recommended to install “Parrying Shield” mod alongside this one as barbarians make use of an item from it (link to mod).
New Overworld faction:
Barbarians appear throughout the Overworld. They are humans who were led astray through mysterious circumstances. Barbarians are bad at smithing, so their equipment is limited to wooden tools and leather armor (except for the ones at badlands who use gold instead). However, they are more dangerous than your average zombie because of their speed and numbers. Barbarians are also capable of wielding a unique shield called Buckler as long as “Parrying Shield” mod is installed (link to mod).
Barbarian camps:
Barbarians gather at small makeshift camps during the day. If you see a barbarian, then one is surely located nearby. A camp usually consists of some stone debris, Campfire and 1-2 Barbarian Loot Boxes. The latter are where barbarians store their loot and they will not part with it without a fight.
Some barbarians are tasked with guarding a camp while others roam the area. Relieve guards of their duty to temporarily prevent new barbarians from appearing (camps become active again after you go far away). Break either all Loot Boxes or Campfire to disable a camp for good. Barbarians are mostly active during the day, so nighttime may be more favorable for pillaging camps. You can prevent camps from spawning through a new game rule called “doBarbarianCamps”.
Barbarians may build new camps upon despawning during the day through natural means (when no players are nearby). A new camp is placed if the barbarian is more than 32 blocks away from coordinates of the last camp visited (even if it is already disabled) and is more than 48 blocks away from other barbarians.
The mod is created with the help of MCreator. Credit for some of the textures goes to anonymous users from Novaskin.
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