Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| carpet-shadow-1.9.6-MC1.18.2 build 9.jar release | 1.44 MB | Jul 27, 2022 | 1.18.2 | 1 | Download |
| carpet-shadow-1.9.6-MC1.19+ build 1.jar release | 1.44 MB | Jun 11, 2022 | 1.19 | 243 | Download |
| carpet-shadow-1.9.6-MC1.18.2 build 7.jar release | 1.44 MB | Jun 11, 2022 | 1.18.2 | 69 | Download |
| carpet-shadow-1.9.6-MC1.17.1 build 1.jar release | 1.44 MB | Jun 11, 2022 | 1.17.1 | 15 | Download |
| carpet-shadow-1.9.5-MC1.17.1 build 1.jar release | 917.43 KB | Mar 29, 2022 | 1.17.1 | 56 | Download |
| carpet-shadow-1.9.5-MC1.18+ build 1.jar release | 919.09 KB | Mar 29, 2022 | 1.18.2 | 362 | Download |
| carpet-shadow-1.9.4-MC1.17.1 build 1.jar release | 917.45 KB | Feb 20, 2022 | 1.17.1 | 122 | Download |
| carpet-shadow-1.9.4-MC1.18+ build 1.jar release | 917.49 KB | Feb 20, 2022 | 1.18.2 | 364 | Download |
| carpet-shadow-1.9.5-MC1.18+ build 1.jar beta | 919.11 KB | Mar 22, 2022 | 1.18.2 | 80 | Download |
| carpet-shadow-1.7-BETA-1.16.5 build 2.jar beta | 863.63 KB | Feb 20, 2022 | 1.16.5 | 38 | Download |
Description
Carpet Shadow
carpet extension to fix various bugs related to shadow item stacks
Carpet Settings
-
shadowItemMode
what should happen to shadow items when saved and re-loaded from disk?- UNLINK ( vanilla default = dupe them )
- PERSIST ( shadow items will re-link once re-load )
- VANISH ( shadow items will disappear when re-load )
-
shadowItemTooltip
shows the shadow stack unique identifier when hovering over a shadow stack with the mouse
-
shadowItemFragilityFixes
various fixes to item related actions that might unlink/dupe/delete the shadow stacks
-
shadowItemUpdateFix
inventory updates from shadow items will propagate to the other shadow item stacks even if in other invenotories
-
shadowItemPreventCombine
by default instances of the same shadow stack won’t merge on inventory actions; this option expands that behavior and prevents merging operations between any shadow stack
PS: this option only has an effect if shadowItemFragilityFixes is active
-
shadowItemIdSize
changes the length of the shadow stack unique identifiers
PS: do not edit unless you know what you’re doing
Feature List
-
[x] Shadow Item Persistence/Removal
- [x] Server Restarts
- [x] Player Join/Leave
- [x] Chunk Unload/Reload
- [x] Shulker Box Break/Place
- [x] Bundle add/remove ( To be tested )
-
[x] Fragility Fixes
- [x] Player Pick-Up shadow stacks from Item Entities
- [x] Mouse Pickup and Place shadow stacks
- [x] Shift Click shadow stacks ( will only transfer them entirely w/o merging )
- [x] Quick Craft with/to shadow stacks ( simply disallowed )
-
[x] Hoppers
- [x] Fail to pull from shadow stacks
-
[x] Droppers
- [x] Unlinking on transfer to Inventory
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[x] Inventory Uodates
- [x] propagation of updates after the world tick
Known Bugs
-
[ ] General
- [ ] MINOR: this mod only tracks shadow items that get generated with update suppression and the item swap operation, if another method of generating a shadow item is found this mod will not work.
-
[ ] Persistence
- [ ] MINOR: when the mod generates a new shadow ID it only performs a check on the currently loaded IDs so there is a very small chance of overlapping IDs
- [ ] MINOR: if two instances of a shadow item get unloaded with different amounts, the stack count will be of the first instance to get loaded back
-
[ ] Fragility
- [ ] MAJOR: opening creative inventory will unlink and duplicate all the shadow stacks in the current inventory
-
[ ] Tooltips
- [ ] MINOR: on servers the tooltips are sent to the clients as LORE nbt tags; this mod will strip them down on the clientside but non modded clients will see some de-synced lores while performing item movements/splits in inventories
- [ ] MAJOR (Unconfirmed): non modded creative inventory might behave strangely if tooltips are active on server
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