Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| CustomNukes-0.2.11 release | 66.39 KB | Mar 18, 2021 | 1.16 | 2,090 | Download |
| CustomNukes-0.2.10 release | 66.35 KB | Jul 14, 2019 | 1.14 | 156,679 | Download |
| CustomNukes-0.2.9 release | 62.97 KB | Jun 8, 2019 | 1.14 | 91,485 | Download |
| CustomNukes-0.2.8 release | 62.56 KB | May 18, 2019 | 1.14 | 17,722 | Download |
| CustomNukes-0.2.7 release | 62.76 KB | Jul 31, 2016 | 1.10 | 796,998 | Download |
| CustomNukes-0.2.6 release | 63.84 KB | Apr 11, 2016 | 1.9 | 135,042 | Download |
| CustomNukes-0.2.5 release | 63.76 KB | Jan 9, 2016 | 1.8.1 | 46,677 | Download |
| CustomNukes-0.2.4 release | 62.00 KB | Apr 1, 2015 | 1.8.1 | 35,231 | Download |
| CustomNukes-0.2.3 release | 67.92 KB | Mar 30, 2015 | CB 1.7.9-R0.2 | 7,330 | Download |
| CustomNukes-0.2.2 release | 67.63 KB | Mar 22, 2015 | CB 1.7.9-R0.2 | 1,749 | Download |
| CustomNukes-0.2.0 beta | 67.60 KB | Jul 13, 2014 | CB 1.7.9-R0.1 | 24,865 | Download |
| CustomNukes-0.1.2 beta | 65.00 KB | Jul 8, 2014 | CB 1.7.9-R0.1 | 470 | Download |
| CustomNukes-0.1.1 beta | 65.03 KB | May 24, 2014 | CB 1.7.9-R0.1 | 499 | Download |
| CustomNukes-0.1.0 beta | 64.40 KB | May 20, 2014 | CB 1.7.9-R0.1 | 441 | Download |
Screenshots
Description
Compatibility
Tested on Spigot-1.14, 1.15, 1.16.
Introduction
This is a fully customizable Minecraft (Bukkit) plugin that allows you to make your own explosives.
Existing blocks' physics will be not changed.
Screencasts


You can configure:
- All the existing recipes or new, your own
- A delay before action, an explosion radius, etc.
- Explosives' base material (sponge by default)
- Action scenario (explosion, potion effect, static repeater, seismic push)
- All other valuable parameters
Default set of explosives:




A custom nuke may be activated by:
-
Red stone right above this block:

-
A click via "flint and steel"
-
Another explosion, if this block will be destroyed
The main idea to activate explosives is: make a schema of red stones
or a chain of "Toy Bomb" close to main explosive (like "Nuclear Bomb")
.
Features
-
You can assign an infinite number of different actions to one explosive. For example, your "Bomb" can be exploded twice with a small interval between two explosions and glass-blocks will not protect the enemy from this type of explosive.
-
You can add several potion effects with different strength, depending on a distance between epicenter and target.
-
You can add "static" repeaters to run a scenario every N seconds. For example, add "radiation effect": area with radius 200 where every 2 seconds all living entities will take a potion effect "poison".
-
All special blocks and repeaters will be saved after server reload.
-
Additionally there is a good help in the configuration file (config.yml) and error messages with explanation what exactly is wrong in your config (in console logs).
Commands
customnukes reload– reload config from diskcustomnukes give @player @explosive-key @amountcustomnukes clear– remove all explosive blocks and active repeaters
Permissions
-
Access to 'reload' command:
customnukes.reload(default: op) -
Access to 'give' command:
customnukes.give(default: op) -
Access to place, break, craft items of specific explosive type:
customnukes.explosive.@explosive-key(default: op)
This works only if 'check-permissions' is set to 'true' in config.yml. -
Access to 'clear' command:
customnukes.clear(default: op)
Configuration
Default configuration file
Author
I will be happy to add some features or fix bugs. My mail: uprial@gmail.com.
Useful links
- Project on GitHub
- Project on Spigot
- TODO list
Related projects
- CustomCreatures: Bukkit Dev, GitHub, Spigot
- CustomDamage: Bukkit Dev, GitHub, Spigot
- CustomRecipes: Bukkit Dev, GitHub, Spigot
- TakeAim: Bukkit Dev, GitHub, Spigot
- CustomVillage: Bukkit Dev, GitHub, Spigot
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