Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
fading-1.4.0.jar release | 60.08 KB | Jan 4, 2022 | 1.18.1 | 46 | ![]() |
fading-1.3.0.jar release | 57.48 KB | Jul 4, 2021 | 1.17 | 251 | ![]() |
fading-1.2.3.jar release | 57.92 KB | Mar 22, 2021 | 1.16.5 | 5,984 | ![]() |
fading-1.2.2.jar release | 58.20 KB | Mar 18, 2021 | 1.16.5 | 66 | ![]() |
fading-1.2.1.jar release | 58.14 KB | Mar 9, 2021 | 1.16.5 | 102 | ![]() |
fading-1.2.0.jar release | 58.16 KB | Feb 19, 2021 | 1.16.5 | 151 | ![]() |
fading-1.1.0.jar release | 54.41 KB | Jan 23, 2021 | 1.16.5 | 294 | ![]() |
fading-1.0.0.jar release | 53.58 KB | Jan 9, 2021 | 1.16.4 | 223 | ![]() |
Screenshots
Description
Fading makes some light sources (listed below) slowly burnout. With the intention of encouraging
players to use different lighting techniques than covering every free surface with torches.
This mod is mainly intended to be used in conjunction with other mods to gain more lighting options,
but can also be used in plain vanilla without problems.
This is a Fabric only mod, I have no plans to port it to Forge. Fabric API is required.
It also adds 3 new flint and steel variants so that you don't
need to craft a new one for re-igniting your torches every 5 minutes.
List of affected blocks:
– Torch, Soul Torch (8-15 minutes)
– Lantern, Soul Lantern (10-28 minutes)
– Campfire, Soul Campfire (24-84 minutes)
If you have some suggestion, please write me a comment.
Some aspects of this mod can be configured from the mod config file.
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