Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| Farlander v1.4-R2 release | 3.88 KB | Jun 22, 2014 | 1.8 | 797 | Download |
| Farlander v1.4 release | 3.79 KB | Aug 12, 2013 | 1.7.4 | 979 | Download |
| Farlander v1.3 release | 3.61 KB | Jun 20, 2013 | 1.5.2 | 954 | Download |
| Farlander v1.2 release | 3.30 KB | Jun 16, 2013 | 1.5.2 | 622 | Download |
| Farlander v1.1 release | 3.30 KB | Jun 16, 2013 | 1.5.2 | 986 | Download |
| Farlander v1.0 release | 3.28 KB | Jun 16, 2013 | 1.5.2 | 609 | Download |
Screenshots
Description
Farlands generator
With this plugin, you can easily generate a world with the Farlands terrain.
Installation
Place Farlander.jar into your plugins directory. Then, you have to install any pre-1.8 generator. I recommend 173generator.
Usage
Bukkit.yml
To specify which world should use this generator, append the following code to your bukkit.yml file:
worlds: name_of_the_world: generator: Farlander:additional_options
Multiverse
-g Farlander:additional_options
Additional options
Write in place of additional_options, separate by ,.
- Mode
- Type of Farlands, see Modes. Defaults to 0.
- Generator
- The generator which can generate Farlands. Defaults to 173generator.
- Generator options
- This string is passed to the selected generator.
Examples
- Farlander – default mode (0), using generator 173generator.
- Farlander:1
- Farlander:100×100 – center area is only 100×100 blocks large (centered to 0,0).
- Farlander:0,MyCool16Generator – older generators can also be supported.
Modes

- 0
- Normal terrain is reduced to 13×13 square. Corners are separated by 13 blocks wide edges.
- 1
- Only corner terrain is generated.
- 2 and 3
- Only edges, horizontal or vertical.
- XxZ
- Similar to 0, but with variable central area size, specified by X and Z in blocks. (e.g. 301×205, 461×141 etc.)
Images
Versions
- 1.4-R2
- Fixed chunk coordinates offset.
- 1.4
- Implemented missing methods.
- 1.3
- Changed order of parameters.
- Added XxZ mode format.
Get 0.05 TON 💎
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