Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
FSV, 16x PBR V0.4 release | 1.06 MB | Jan 1, 2021 | 1.16.4 | 1,070 | Download |
FSV, 16x PBR V0.3.zip release | 1.03 MB | Nov 9, 2020 | 1.16.4 | 495 | Download |
FSV, 16x PBR V0.2.zip release | 1.02 MB | Oct 26, 2020 | 1.16.3 | 166 | Download |
FSV, 16x PBR V0.1.1.zip release | 955.20 KB | Oct 13, 2020 | 1.16.3 | 123 | Download |
FSV, 16x PBR V0.1.zip release | 955.91 KB | Oct 12, 2020 | 1.16.3 | 14 | Download |
Screenshots
Description
This pack is meant to be used with shaders suporting the labPBR format !
Without it all textures will look wrong/flat, you can find a list of such shaders here :
https://github.com/rre36/lab-pbr/wiki/Shader-Packs
This pack is very much a WIP, while most block (and some entities/particles…) have been touched, there is a lot of placeholder.
As far as settings go, to get the intended look (aka what's on screenshots) you need, taking BSL as a baseline :
– to enable advanced material
– to enable albedo tinted hardcoded metals
– to enable POM, and POM self-shadowing
– to put POM depth at arround 50cm (that's ~2.75 on old bsl), that's very high but was needed for barrel and furnace
a good way to see if your POM depth is correct is to place a door and see if the hole depth match
the side of the block depth.
– to enable rough reflection
– to enable directional lightmap, while there is artifact it greatly improve texture look in low light/no sunlight situation since there is
no shadows baked in the base texture.
here is my discord if you want to be pinged when update come out :
https://discord.gg/gbEdcxW
there is also screenshot of new blocks and the updated to-do list with progress for the next update
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