Minecraft Illage and Spillage mod 2026 download
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minecraft mod Illage and Spillage

Illage and Spillage

Game Version: 1.19.1
Total Downloads: 6,101
Updated: Aug 3, 2022
Created: Feb 4, 2022
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Earlier Versions

Name Size Uploaded Game Version Downloads
1.19.1, V1.1.3 release 7.66 MB Aug 3, 2022 1.19.1 0 download Illage and Spillage 1.19.1, V1.1.3 releaseDownload
1.18.2, V1.1.3 release 7.66 MB Aug 2, 2022 1.18.2 101 download Illage and Spillage 1.18.2, V1.1.3 releaseDownload
1.18.2, V1.1.2 release 7.66 MB Aug 2, 2022 1.18.2 28 download Illage and Spillage 1.18.2, V1.1.2 releaseDownload
1.18.2, V1.1.1 release 7.66 MB Aug 1, 2022 1.18.2 80 download Illage and Spillage 1.18.2, V1.1.1 releaseDownload
1.18.2, V1.1.0 release 7.66 MB Aug 1, 2022 1.18.2 27 download Illage and Spillage 1.18.2, V1.1.0 releaseDownload
1.18.2, V1.0.2 release 1.96 MB Apr 28, 2022 1.18.2 1,752 download Illage and Spillage 1.18.2, V1.0.2 releaseDownload
1.16.5, V1.0.2 release 1.95 MB Apr 28, 2022 1.16.5 1,921 download Illage and Spillage 1.16.5, V1.0.2 releaseDownload
1.16.5, V1.0.1 release 1.95 MB Apr 18, 2022 1.16.5 331 download Illage and Spillage 1.16.5, V1.0.1 releaseDownload
1.16.5, V1.0.0 (Fixed) release 1.01 MB Feb 6, 2022 1.16.5 1,824 download Illage and Spillage 1.16.5, V1.0.0 (Fixed) releaseDownload
1.16.5, V1.0.0 release 1.01 MB Feb 4, 2022 1.16.5 37 download Illage and Spillage 1.16.5, V1.0.0 releaseDownload

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1.16.5 requires at least Forge 36.2.20 (the recommended version), otherwise the mod may not work trying to load!

 

Illage and Spillage is a mod that adds more illagers to Minecraft; more specifically, it’s meant to compliment Raids.

 

The illagers currently in this mod and what they do:

Igniter

This illager just wants to watch the world burn…

Igniters are dangerous illagers with even shorter of a temper than your regular illager. Patience is not a thing to the Igniter, and this illager is set on destroying not just villagers, but entire villages.

When the Igniter spots a target, it will run up to it and use its flamethrower dispenser. Its dispenser can alternate between two different projectiles depending on if the torch is lit or not; if it’s lit, it will fire small fireballs, which set anything they touch on fire much like Blazes. If the torch is not lit, it will instead fire snowballs, which can extinguish friendly illagers.

As angry and unforgiving as the Igniter is, it still cares about its teammates. If an illager is on fire, the Igniter will stop attacking to shoot snowballs at the illager, extinguishing it.

If the Igniter fires too many fireballs too quickly, its dispenser will overheat, and it’ll try to run away; this is your chance to attack the Igniter!

 

Twittollager

 

This illager carries an explosive temper.

The Twittollager is the angriest, most sleep-deprived of the illagers you’ll meet. Illagers have talked about this guy, and they’re scared beyond belief to even go near it…

How’s this fella fight, you ask? Don’t worry, the Twittollager will show you…

Twittollager can be strategized, though. As an illager who has completely lost it, the Twittollager will attack literally anyone who hurts it; if you line them up correctly, you can trick the Twittollager into killing its own teammates!

 

Bosses:

 

Magispeller

A crazed illager who’s gone mad with power!

The Magispeller is a maniacal copycat of an illager, and is the true final illager you’ll fight in a raid. It only spawns on the bonus wave of the hardest raid, where it is the final boss of the raid.

When it spawns, it will first be recovered by a forcefield. Under the forcefield, the Magispeller is immune to all damage, but at the same time cannot attack until it is broken. Once broken by slaying all the illagers in the wave, it will immediately begin attacking. Watch out for its ten deadly attacks:

Fakers: The Magispeller has the ability to spawn a bunch of clones of itself, then disguise itself as one of them. As a clone, it can also teleport. You must hit the clones until the real Magispeller is found, which will kill any remaining clones. It can only use this attack at half HP!

Crossbow Spin: The Magispeller will jump behind you, before using its crossbow to rapidly fire arrows! These arrows are extremely deadly, but can either be dodged by running, or blocked by either placing blocks or using a shield.

Heal: Randomly while the Magispeller is below full health, it will use its healing ability to regen health. When it uses this, it will give itself Regeneration 3 for 10 seconds; you’ve gotta be quick to defeat this illager!

Dispenser: The Magispeller can throw dispensers randomly! When thrown, Dispensers will open up and shoot out 5 Illashooters at a time. You must quickly kill the Dispenser, as trying to kill the Illashooters first will just make the Dispenser spawn more!

Fang Run: The Magispeller will wave its arms for a few seconds, before spawning Evoker Fangs! Unlike the Evoker however, the Magispeller will rapidly spawn these fangs; run like crazy to dodge the attack!!!

Summon: Just like the Evoker, the Magispeller has the ability to summon Vexes. When it uses this attack, it will spawn 5 Vexes at a time. These Vexes die a lot quicker than Evoker Vexes though.

Potions: The Magispeller will spin, throwing splash potions of slowness into the air! Also, something to note is that slowness does not affect the Magispeller. Get away from the Magispeller when it uses this attack!

Fireball: Similar to the Igniter, the Magispeller also has the ability to shoot fireballs. However, its fireball is much larger than the Igniter’s, but like a Ghast you can hit the fireball back at the Magispeller to deal a bit of bonus damage!

Life Stealing: The Magispeller will spin a couple times, before starting to pull everything in toward it. Getting too close to the Magispeller will cause it to steal some of your HP! Sprint as much as you can to avoid getting sucked in!

Ravager: The Magispeller floats up into the air, before creating an illusion of the Ravager, called the Crashager. The Crashager will roar, before charging at you and exploding! Get out of the way!

When you have all these attacks together, you’ve got a fight that’s going to keep you on your toes! But what is the reward for defeating the Magispeller?

The Totem of Banishment! The Totem of Banishment is a new totem dropped by the Magispeller, which when used will banish any nearby Vexes. Unlike the Totem of Undying, the Totem of Banishment does not disappear after being used once; however, it has a cooldown of 15 seconds once used. Now you can finally deal with those hyper-annoying vexes in raids!

 

Spiritcaller

Illagers have many different theories about this one. With all the pure evil in its rituals, this illager just mightn’t even have a soul of its own…

The Spiritcaller is a deadly foe of spiritual power. This illager seems to work with souls and rituals, and it won’t hesitate to use them to wipe you out…

By default, the Spiritcaller will spawn on the fourth wave of a raid. Like the Magispeller, the Spiritcaller is recovered by a forcefield when it first spawns.

This isn’t just your normal bow target though. The Spiritcaller not only takes 50% of damage from all projectiles, but is adept at dodging them! Better have a quiver full of arrows for this enemy!

Attacking the Spiritcaller will start the fight, in which it will take out its book and start a ritual to grant itself power. Watch out for its 5 attacks:

Spirit Steal: The Spiritcaller will grab all nearby mobs, before ripping their souls straight out of their bodies! Soulless mobs are unable to do anything, just standing around completely dead. The Spiritcaller will then use the poor souls against the player, torture for both them and you… Luckily, they don’t have that much HP, and go down rather easy. Or, you can kill the soulless mob, which although will reduce the souls to be stolen on the next Spirit Steal, will be absorbed by the Spiritcaller instead, powering it up for the next attack! Choose wisely…

Imps: The Spiritcaller will call for Imps, evil little foes straight from the Nether! It will call for them 3 times, and they can appear in random patterns; getting hit by one will set you on fire! Watch your step!

Spirit Hands: The Spiritcaller will create the illusion of 2 gigantic hands, using them on you! Spirit Hands can pull you upward, slam you into the ground, or try to punch you!

Soul Laser: The Spiritcaller will charge for about 5 seconds, locking onto the player. After the 5 seconds, it will shoot a laser of pure soul energy! Be careful as the laser will hold you down if you’re caught! It can be escaped though; right before it blasts its laser, the Spiritcaller will stop locking onto you; run like crazy!

Soul Swarm: An attack that can only be used at half HP, the Spiritcaller will begin calling the souls of the illagers who’ve valiantly given their lives participating in raids. After doing this, you only have a split second left to start running like crazy, as the souls all charge at you and explode with shrill screeches!!!!!!!!!!!!!

After defeating the Spiritcaller, it will become too unstable and explode; when this happens, it’ll drop its book, known as the Spellbound Book. By right-clicking with the Spellbound Book, you will corrupt yourself, meaning you can use 2 of the Spiritcaller’s abilities! Right-click the ground with empty hand to summon Imps, or attack a mob with empty hand to spawn 3 illager souls to charge at them! Be careful though; the book will go into cooldown for an entire hour, and dying will not reset the cooldown!

 

 

FAQ:

Will you port to (game version/modloader)?

Yes, ports to newer versions are coming soon. Unfortunately, I’ve never learned Fabric though. As for backports: No. This mod is meant to compliment Raids, which didn’t exist in versions prior to 1.14.

When will the update be ready?

When it’s ready. Modding can be painful; I may get stuck fixing a bug somewhere, porting could end up being a huge issue, anything could happen that makes specifying release dates impossible.

The game crashed! What do I do?

Thanks for reporting the crash; it’s extremely important that I hear about crashes so that I can fix them in updates. But to help you, I need more information about the crash; most importantly, I need to see the crash report to figure out what happened. Create a new issue about the crash, upload your crash report to a website such as Pastebin, then link to it in your issue.

Can I put this mod in my modpack?

Absolutely! Though I ask that if you do this, you will give credit by either crediting me for the mod or leaving a link back to this page. Same goes for mob battles, mod showcases, etc.

 

Future Plans

This list will be updated as time goes on. If something is crossed out, it has already been added and released. Names in bold are what is currently planned for the next release!

A ???? means the mob was a suggestion.

 

Enemies:

????Twittollager – This illager carries an explosive temper.

Engineer – Can’t actually attack on its own; will run around the village, building hostile units to help the Illagers. Can build the Chagrin Sentry, Hinder, and Factory

Sabotager – Can’t attack either, but will disable Golems with Sappers (can also sap the units from Tower Defense Units!). Destroy the sappers before they destroy your defense!

????Crocofang – Odd mutated Evoker fang which has grown a body. Faster but weaker than Ravagers

????Balloonattacker – Flies in a hot air balloon, attacking from above by dropping TNT! You can pop their hot air balloon by shooting it, though

Preserver – Weird illager wrapped in a bale of hay. Will grant other illagers defense buffs by wrapping them in hay, but fire will make quick work of protected illagers!

????Hydromancer – An illager specialized with the water. Will mainly create waves to knock you off your feet, or geysers to fling you to space!

 

Bosses:

Spiritcaller – Flying illager with access to the lost. Will strip other mobs of their souls and use them against you

????Devastator – A destructive beast mutated from the Ravager; this ravaging beast must be stopped!

????Inventor – Hyper advanced Engineer who’s known for building Illager mechs.

????Pyromancer – Flying illager, gifted with the ability of wielding extraordinary fire magic.

????Ransacker – Blind monster with impressive strength and speed. Can roar, as well as grab and throw chunks of the ground.

????Freakager – Spooky illager who loves experimenting with dark potions; its latest work yet is the freaky-looking Ragno, a mutated spider-villager!

Twinsters – 2 relentless, karate-advanced illagers! They take turns attacking, jumping around you and kicking you to heck and back!

 

Credit where credit’s due, I would like to thank TechnoVision and TurtyWurty for their modding tutorials. Without them, this mod wouldn’t be possible.

Some credit goes to Dungeons Mobs as well (a bit of code was borrowed and adapted from this mod for the boss randomizer)

Credit to Mowzie’s Mobs as well, as some code was borrowed for both the spiritcaller’s dodging and soul laser.

 

Youtube channel: Yellowbross Productions

Join the discord! – For cool updates, mod discussion, or just to chat!

 

Also check out these mods below for more fun!

food bosses: reheated! – pretty self explanatory; a joke-ish mod that adds giant food enemies and bosses to your game!

Tower Defense Units – A mod to help you defend your base; each unit is unique in how it behaves, craft them all and set up the ultimate base defense!

 

Have fun!

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