Minecraft Metropolis mod 2026 download
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minecraft mod Metropolis

Metropolis

Game Version: CB 1.7.9-R0.2
Total Downloads: 6,637
Updated: Aug 30, 2014
Created: Feb 7, 2012
Download MetropolisDownload Earlier Versions

Earlier Versions

Name Size Uploaded Game Version Downloads
Metropolis 0.5 (bin) release 41.74 KB Aug 30, 2014 CB 1.7.9-R0.2 1,143 download Metropolis Metropolis 0.5 (bin) releaseDownload
Metropolis 0.4.6 (bin) release 32.28 KB Feb 28, 2012 CB 1.1-R4 2,218 download Metropolis Metropolis 0.4.6 (bin) releaseDownload
Metropolis 0.4.5 (bin) release 22.95 KB Feb 19, 2012 CB 1.1-R4 766 download Metropolis Metropolis 0.4.5 (bin) releaseDownload
Metropolis-0.4.3 (bin) release 20.00 KB Feb 17, 2012 CB 1.1-R4 795 download Metropolis Metropolis-0.4.3 (bin) releaseDownload
Metropolis-0.4.2 (bin) release 20.03 KB Feb 17, 2012 CB 1.1-R4 724 download Metropolis Metropolis-0.4.2 (bin) releaseDownload
Metropolis-0.4 (bin) release 17.48 KB Feb 14, 2012 CB 1.1-R4 676 download Metropolis Metropolis-0.4 (bin) releaseDownload
Metropolis-0.3 (bin) release 12.54 KB Feb 8, 2012 CB 1.1-R3 143 download Metropolis Metropolis-0.3 (bin) releaseDownload
Metropolis-0.1 (bin) release 10.20 KB Feb 7, 2012 CB 1.1-R3 172 download Metropolis Metropolis-0.1 (bin) releaseDownload

Description

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Metropolis

Requires WorldGuard and WorldEdit

This plugin may change blocks on startup and on user login. Make sure you understand how this will happen before running on a production server.

Most of the issues so far have been fixed in the current build and I'm working on the promised features for 0.5 again. Testing and comments/bugs are very appreciated.

Changes:

  • Odd road widths and plot sizes should now work. (If your road with is 5 each time a plot is generated you'll get 2 road blocks on the negative x and y sides and 3 on the positive sides.)
  • Road widths are now no longer part of the plot sizes. This is a breaking change and you'll want to do the math to your config file.
  • Config files now have versions so i can auto upgrade them in the future.

Description:

This plugin automates home protection. When each user logs on for the first time they will be assigned a city block of their own and streets will be generated around their block.

Protection is achieved by creating a worldguard region they own. This protects the blocks in that region and their chests. The blocks between regions (roads) are protected by another region that surrounds all of the city block regions.

Configuration:

There is a config.yml file included in the zip with defaults. If missing from "plugins/Metropolis" on plugin startup this file will be created with defaults.
You can set the size of blocks and the width of roads among other things in this file.

Standard WorldGuard commands can be used to manage the protected city block regions.

Bugs and Ideas

If you find a bug please create a ticket for it here on bukkit dev or an issue on github.

I've enabled the forum for this project. Please put suggestions there and not on github so it's easier for others to discuss them.

HowTo's

Multiple Plot Sizes HowTo

Other Plugins You Might Want

  • WorldGuard (Required)
  • WorldEdit (Required)
  • CommandBook (homes/warps/item spawning/lots more)
  • CleanRoomGenerator (for controlling how the world looks outside the town.

TL;DR

This plugin creates a city by giving each user on your server a home plot that only they can build on and makes roads between them.

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