Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
1.18.2 release | 26.77 KB | Apr 10, 2022 | 1.18.2 | 0 | Download |
protosky-1.1.4.jar release | 17.49 KB | Jan 20, 2022 | 1.18.1 | 686 | Download |
protosky-1.1.3.jar release | 16.42 KB | Jan 9, 2022 | 1.17.1 | 296 | Download |
protosky-1.1.1.jar release | 17.89 KB | Sep 15, 2021 | 1.16.5 | 588 | Download |
protosky-1.16.2-1.1.0.jar release | 17.87 KB | Aug 12, 2020 | 1.16.2 | 2,663 | Download |
protosky-1.16.1-1.0.0.jar release | 16.10 KB | Jul 16, 2020 | 1.16.1 | 729 | Download |
Screenshots
Description
This mod is intended to provide you a world in which you can play "vanilla" skyblock in the style of the ProtoTech server.
It deletes (almost) all blocks and entities in the world after they generated.
This is done so that the world keeps all structure bounding boxes in their original position.
Some Blocks and Entities are kept:
- End Portal Frames in Strongholds (to enable getting to the end)
- Obsidian Pillars and End Crystals (since they regenerate anyway)
- Exit End Portal (vanilla would generate it below y-level 0)
- Shulkers and Elytra Item Frames in End Cities (since we thought they would be fun!)
Keep in mind that this mod itself doesn't generate any starting blocks! You need to place those yourself.
It also doesn't set your world spawn in your nether, you can set your spawn point in the nether yourself,
but this will have to be redone whenever you use a bed or respawn anchor.
If you have any problems with the mod, go ask in the SkyTech Discord or use the Github issue tracker!
Add a comment