Minecraft SG Extras mod 2026 download
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minecraft mod SG Extras

SG Extras

Game Version: 1.12.2
Total Downloads: 4,751
Updated: Apr 7, 2019
Created: Apr 7, 2019
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SGExtras beta 149.87 KB Apr 7, 2019 1.12.2 4,751 download SG Extras SGExtras betaDownload

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Description:

Adds in commands that can be used in conjunction with World Primer & Just Enough Dimensions to pre-generate Stargates in specified dimensions along with being to obtain these Stargate addresses as loot or via command.

 

Will create a json file in world-save\sgextras called SGGateAddress.json

{
  "SGAddress": [
    {
      "CustomName": "Earth",
      "Address": "RFR2Z70RO",
      "DimID": 0,
      "AllowAsLoot": false,
      "AllowProtection": false,
      "BlockPos": [
        {
          "X": -12,
          "Y": 65,
          "Z": 255
        }
      ],
      "Orientation": 1,
      "Facing": 0
    },
    {
      "CustomName": "Abydos",
      "Address": "S56UCXTUB",
      "DimID": 8,
      "AllowAsLoot": true,
      "AllowProtection": true,
      "BlockPos": [
        {
          "X": 706,
          "Y": 65,
          "Z": -18
        }
      ],
      "Orientation": 2,
      "Facing": 0
    },
    {
      "CustomName": "Netu",
      "Address": "LJ292GYAY",
      "DimID": 10,
      "AllowAsLoot": true,
      "AllowProtection": true,
      "BlockPos": [
        {
          "X": -1057,
          "Y": 94,
          "Z": -2055
        }
      ],
      "Orientation": 1,
      "Facing": 0
    },
    {
      "CustomName": "End",
      "Address": "O1LASQ4YS",
      "DimID": 11,
      "AllowAsLoot": false,
      "AllowProtection": true,
      "BlockPos": [
        {
          "X": -10000,
          "Y": 64,
          "Z": -3870
        }
      ],
      "Orientation": 1,
      "Facing": 0
    },
    {
      "CustomName": "MiningDim",
      "Address": "RFR2Z7008",
      "DimID": -9999,
      "AllowAsLoot": true,
      "AllowProtection": true,
      "BlockPos": [
        {
          "X": -12,
          "Y": 66,
          "Z": 255
        }
      ],
      "Orientation": 1,
      "Facing": 0
    },
    {
      "CustomName": "Moon",
      "Address": "RFR2Z70FX",
      "DimID": -28,
      "AllowAsLoot": true,
      "AllowProtection": true,
      "BlockPos": [
        {
          "X": -12,
          "Y": 65,
          "Z": 255
        }
      ],
      "Orientation": 1,
      "Facing": 0
    },
    {
      "CustomName": "TwilightForest",
      "Address": "RFR2Z706E",
      "DimID": 7,
      "AllowAsLoot": true,
      "AllowProtection": true,
      "BlockPos": [
        {
          "X": -12,
          "Y": 65,
          "Z": 255
        }
      ],
      "Orientation": 1,
      "Facing": 0
    },
    {
      "CustomName": "Betweenlands",
      "Address": "RFR2Z70WU",
      "DimID": 20,
      "AllowAsLoot": true,
      "AllowProtection": true,
      "BlockPos": [
        {
          "X": -12,
          "Y": 65,
          "Z": 255
        }
      ],
      "Orientation": 1,
      "Facing": 0
    }
  ]
}

 

 

Currently only working with forge SP/MP & forge server, not working yet with Spongeforge.

 

Items Added:

  • Ancient Tablet 
  • Activator Block
    • – This block is just a fake player that right-clicks on loop, was using to activate chunkloader (The Weirding Gadget) when chunk loader is placed using the setblock command.

      – The activator block is not required for small structures but may be useful for large structures if the structure is not being completed by the time the chunk unloads.

      – see example worldprimer.cfg dim 9

Commands:

  • sgloaddim <dimid>
    • used to load dimension to allow dimension loading commands in World Primer to run.
  • sgunloaddim <dimid>
    • used to add the dimension to the unload queue.
  • sgaddress <customname> <dimid> <allowasloot> <allowProtection> <x> <y> <z> {}
    • used to add the given gate address & info to the SGGateAddress.json file.
  • sgtablet <player> <item> <dimid> <customname>
    • used to give player an Ancient Tablet with gate address for the specified gate.
    • useful for progression based pack, IE can use with something like better questing to give player specific address for completing task.
  • sgsetrandomspawn <dimid> <type> <containsliquid>
    • sets a new spawn point.
    • type can be OVERWORLD, NETHER, END.
    • containsliquid is weather spawn-point pos can contain liquid, checks a 7×7 area with the spawn-point at the center.
  • sgdelete <address>
    • will remove the given entry from the SGGateAddress.json file.
    • this will not remove the structure or loot already generated with this address.
  • sggetworldprovider <id>
    • added this so I could get the full name of world provider to use with JED dimensions.json
  • sggetdata <x> <y> <z> {}
    • added this to get all nbt data from SG base Block, useful to see any other nbt tags you may want to change.

Config Options:

  • allowBreakGate
    • true/false – false by default, if false only players with OP can break gates added in the SGGateAddress.json that have allowProtection set to true.
  • allowExplodeGate
    • true/false – false by default, if false explosions cannot destroy gates added in the SGGateAddress.json that have allowProtection set to true.
  • allowBelowGate
    • true/false – true by default, if true 1 block down directly below the bottom of the gate will also be protected by breaking/explosions if those options are set to true.
  • allowAccessBelowGate
    • true/false – false by default, if false only players with OP can access the right-click gui of blocks 1 block below the gate.
  • allowControllerAccess
    • true/false – false by default, if false only players with OP can access the fuel panel part of the linked controller.
  • allowLoot
    • true/false – true by default, if true gate entry's in the SGGateAddress.json will be added as loot to the specified loot tables if the entry's allowasloot is set to true.
  • lootTables
    • a list of loot tables to add ancient tablets to as loot.
    • use string name of the registered loot table, IE minecraft:chests/desert_pyramid
  • randomChance 
    • random change for an Ancient Tablet to spawn as loot, 50% by default.

Note on loot:

Loot will not generate on first world load as it is created from the entry's in the SGGateAddress.json which is created on first world/server load.

So once all pre-gen commands have completed you will need to re-start world/server for loot to generate.

 

Method to pre-generate Stargates:

 

Create an instance of MC and run once to generate the config files for the mods below.

 

Mods used:

  • Stargate Network - version 2.0.0+
  • World Primer – version worldprimer-1.12.2-0.6.0-dev.20190309.202458
  • Just Enough Dimensions – version justenoughdimensions-1.12.2-1.6.0-dev.20190319.214431
  • SG Extras

In the below examples I am also creating Stargates in Galacticraft, Betweenlands, TwilightForest & ExtraUtilities dimensions.

 

You should be able to use any mod you prefer to create your structures but in this example I am using World Primer and creating a schematic file.

 

Create a structure:

  • The stargate must not be complete in the structure or all will have the same address and not work, so leave 1 block out when creating your structure – make this a ring or chevron block not the base block or it will also not work. – see images

Structures can be created with the following command:

  • worldprimer create-structure <x1> <y1> <z1> <x2> <y2> <z2> schematic <structurenamehere>

this will create the a structure file in config\worldprimer\structures

 

Once you have created your structures for each dimension you will need to work out x,y,z offsets accordingly, I suggest using the place structure command to figure out the offsets needed to get the positions of

  • the offset for sg base block.
  • the offset for the missing chevron/ring block.
  • the offset of where you want the controller to go.
  • worldprimer place-structure <x> <y> <z> <structurename> <rotation> <mirror> <centered>

Structures used in examples:

Vertical Gate

Horizontal Gate

 

 

World primer config:

We be using DimensionLoadingCommands, postWorldCreationCommands & TimedCommands to pre-gen the structures.

So set the following to true in the config file.

  • enableDimensionLoadingCommands=true
  • enablePostWorldCreationCommands=true
  • enableTimedCommands=true

Create and save your dimensions.json to config\justenoughdimensions folder. You can use the example one below to test.

 

Example dimensions.json

 

Next is adding all commands needed to the worldprimer.cfg

  • Commands are run over a number of dimensions loads

    • IE, dim loads 1st time and 1st load cmds are run then unloads, dim gets reloaded then 2nd load cmds are run.

Copy the DimensionLoadingCommands, postWorldCreationCommands & TimedCommands from below example to your worldprimer.cfg

 

Example worldprimer.cfg

  

Run MC and create a new world

  • wait for all commands to complete, if using the example wait for "Loading Dims Third Time!" to display as this is last set of timed commands in worldprimer.cfg

  • check the SGGateAddress.json to confirm all gate entry's have been added ok.

Example of generated SGGateAddress.json

 

 

Explanation of commands used: 

worldprimer place-structure {SPAWN_POINT_X} {SPAWN_POINT_Y}-1 {SPAWN_POINT_Z} stargate none none centered

  • this command is used to place the structure at spawn-point
  • I minus 1 on the y pos to set the structure at ground level

setblock {SPAWN_POINT_X} {SPAWN_POINT_Y}+5 {SPAWN_POINT_Z}-1 sgcraft:stargatering

  • I am placing the structure centered with no rotation or mirror – in my structures case the centre pos is 1 block off on the z-axis from the sg base block and I've added 5 to the y as I minused 1 when placing the structure, this is now the pos of the missing chevron block in the structure, so this command adds the top chevron block to complete the gate.

blockdata {SPAWN_POINT_X} {SPAWN_POINT_Y}+1 {SPAWN_POINT_Z}-1 {hasChevronUpgrade:1b}

  • so again we need the pos of the base block, 1 off from the placment pos on the z and 1 up on the y to get the sg base pos in this case and modify the nbt.

blockdata {SPAWN_POINT_X} {SPAWN_POINT_Y}+1 {SPAWN_POINT_Z}-1 {inventory:[{slot:0,id:"minecraft:stone_slab",Count:1b,Damage:5s},{slot:1,id:"minecraft:stone_slab",Count:1b,Damage:5s},{slot:2,id:"minecraft:stone_slab",Count:1b,Damage:5s},{slot:3,id:"minecraft:stone_slab",Count:1b,Damage:5s},{slot:4,id:"minecraft:stone_slab",Count:1b,Damage:5s}]}

  • adding the chamoflage to sg base block.

setblock {SPAWN_POINT_X}-3 {SPAWN_POINT_Y} {SPAWN_POINT_Z}+5 sgcraft:stargatecontroller 3

  • then adding the controller, you just need work out your x,y,z offsets and facing direction depending on your structure placment

 

  

Note:

  • commands used & order may be slightly different depending on weather the dim is set to keep spwan loaded/keep dim loaded.
  • Some dims may/will require the default/initial spawn-point to be changed so that the structure don’t spawn underground as I found with GC dims.
  • it is just a bit of trial and error depending on the dim, so suggest just testing with each dim you want to pregen a gate in.
  • you can check if a dims loaded status with below commands and check lagest.log
  • jed list-loaded-dimensions
  • jed list-registered-dimensions

Once all commands have completed I would check the SGGateAddress.json to confirm all Stargate entry's have been added.

 

 

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