Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| [1.12]TreeCapitator-client-1.43.0.jar release | 98.75 KB | Jun 10, 2019 | 1.12.2 | 823,093 | Download |
| [1.11.2]TreeCapitator-client-1.42.1.jar release | 96.88 KB | Jun 10, 2019 | 1.11.2 | 2,714 | Download |
| [1.11]TreeCapitator-client-1.41.1.jar release | 96.88 KB | Jun 10, 2019 | 1.11 | 347 | Download |
| [1.10.2]TreeCapitator-client-1.40.1.jar release | 96.82 KB | Jun 10, 2019 | 1.10.2 | 17,517 | Download |
| [1.8.9]TreeCapitator-client-1.8.9.2.jar release | 96.27 KB | Jun 10, 2019 | 1.8.9 | 8,146 | Download |
Description
This mod REQUIRES updated bspkrsCore to be installed as well: https://www.curseforge.com/minecraft/mc-mods/bspkrscore-updated
Original TreeCapitator mod: https://www.curseforge.com/minecraft/mc-mods/treecapitator
Original discussion: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1281180-daftpvfs-mods-treecapitator-crystalwing
Features:
– Can break any properly coded log out of the box (see .minecraft/config/TreeCapitator.cfg for details)
– Sneak while chopping to break logs normally (configurable)
– Configurable list of tool IDs to determine what an "axe" is
– optional item damage based on number of logs broken (defaults to enabled)
– optional increasing item damage per block broken (off by default)
– Smart tree-detection (configurable)
– option to destroy leaves (enabled by default)
– option to shear leaves (with a shear-type item in hotbar)
– option to shear vines (with a shear-type item in hotbar)
– disable drops in creative
– disable tool requirement
– mod version checking (never miss a new feature)
Some notes on how it works:
Tree Detection
– Trees are determined by looking at the number of leaf blocks that neighbor the top block of a vertical column of logs.
– If the top block has 3 or more neighboring leaf blocks the code considers that column of logs to be a tree.
– If the top block does not have 3 neighboring leaf blocks the code will default to normal block breaking.
Item Damage
– Axes and Shears that have the Unbreaking enchantment will work the way they are supposed to.
– Damage is applied to the item as each block is broken in the chain.
– The allowMoreBlocksThanDamage setting should be self-explanitory, but basically it means that if it is set to false and your item breaks in the middle of chopping down a tree, the remaining blocks will not be broken.
– The code will not search for other axes in your hotbar to apply damage to if your current axe breaks.
– If you have multiple "shear-type" items in your hotbar, the code will always apply damage to the left-most item.
Destroying Leaves/Vines
– Shearing vines doesn't get every vine It seems to favor vines hanging on the Western face of the tree.
– The destroyLeaves setting MUST be set to true in order for shearLeaves or shearVines to work.
– The shearLeaves and shearVines settings can be enabled independently of each other.
– Yes, sometimes a few leaf blocks are left behind after chopping a tree, but they will decay normally.
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