|Virus Mod [1.1.2] release||18.65 KB||Jun 14, 2016||1.7.10||3,151||Download|
|Virus Mod [1.1.1] release||16.22 KB||Jun 13, 2016||1.7.10||193||Download|
|Virus Mod [1.1.0] release||16.41 KB||Jun 13, 2016||1.7.10||212||Download|
|Virus Mod [1.0.1] release||11.02 KB||May 31, 2016||1.7.10||287||Download|
|Virus Mod [1.0] release||9.01 KB||May 31, 2016||1.7.10||370||Download|
|Virus Mod [0.8] beta||9.09 KB||May 30, 2016||1.7.10||447||Download|
Adds different kinds of virus blocks which will destroy your world or create cool formations. Inspired by stevenrs11's Grey Goo mod
(NOTE: the blocks can only be obtained in creative mode for now, if anyone has suggestions how i might add them to survival, i'd appreciate any ideas/suggestions!)
Demonstration video of the first 2 basic viruses
Blocks added so far:
Replaces adjacent blocks with itself
-can't infect anti-virus or air blocks
Infects Virus Blocks and reverts them to whatever they were before
-can only infect Virus Blocks
Sand Virus Block:
Similar to normal virus, except after a while decays into sand blocks, causing your world to fall apart
-can't infect other virus blocks
Miner Virus Block:
Infects through just like virus, but decays and only leaves behind air and ore blocks
(ez strip mining) but will destroy your world if you have the range on too high.
-Right click on any virus/antivirus to speed the process up!
-There is a universal(soon to be separate) range for the virus blocks' infection. It can be configured from :
and then by adjusting the value in the box. -1 means no range!
The range is simply how far a block can be infected from the initial (placed by player) block.