Minecraft Where Am I Going? (WAIG) mod 2024 download
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minecraft mod Where Am I Going? (WAIG)

Where Am I Going? (WAIG)

Game Version: 1.12.2
Total Downloads: 1,361
Updated: Jan 14, 2022
Created: Jun 8, 2020
Download Where Am I Going? (WAIG)Download Earlier Versions

Earlier Versions

Name Size Uploaded Game Version Downloads
whereamigoing-1.4.3r.jar release 41.20 KB Jan 14, 2022 1.12.2 11 download Where Am I Going? (WAIG) whereamigoing-1.4.3r.jar releaseDownload
whereamigoing-1.4.2beta.jar release 45.03 KB Sep 14, 2021 1.12.2 54 download Where Am I Going? (WAIG) whereamigoing-1.4.2beta.jar releaseDownload
whereamigoing-1.3.1.jar release 41.41 KB Aug 6, 2021 1.12.2 145 download Where Am I Going? (WAIG) whereamigoing-1.3.1.jar releaseDownload
whereamigoing-1.3.0.jar release 45.15 KB Dec 28, 2020 1.12.2 379 download Where Am I Going? (WAIG) whereamigoing-1.3.0.jar releaseDownload
whereamigoing-1.2.0.jar release 26.87 KB Aug 5, 2020 1.12.2 501 download Where Am I Going? (WAIG) whereamigoing-1.2.0.jar releaseDownload
whereamigoing-1.1.1.jar release 16.54 KB Jul 14, 2020 1.12.2 80 download Where Am I Going? (WAIG) whereamigoing-1.1.1.jar releaseDownload
whereamigoing-1.1.jar release 28.41 KB Jul 14, 2020 1.12.2 23 download Where Am I Going? (WAIG) whereamigoing-1.1.jar releaseDownload
whereamigoing-1.0.jar release 26.69 KB Jun 8, 2020 1.12.2 99 download Where Am I Going? (WAIG) whereamigoing-1.0.jar releaseDownload
whereamigoing-1.4.1BETA.jar beta 55.69 KB Sep 11, 2021 1.12.2 20 download Where Am I Going? (WAIG) whereamigoing-1.4.1BETA.jar betaDownload
whereamigoing-1.4.0BETA.jar beta 55.73 KB Sep 8, 2021 1.12.2 21 download Where Am I Going? (WAIG) whereamigoing-1.4.0BETA.jar betaDownload
whereamigoing-1.0.jar beta 25.42 KB Jun 8, 2020 1.12.2 28 download Where Am I Going? (WAIG) whereamigoing-1.0.jar betaDownload

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Looking for help? Come chat with us on Discord

Where Am I Going (WAIG) is a mod created for use with the MMO – Let’s Go modpack. The purpose of this mod is to allow the configuration of a biome difficulty. That is to say, making the hostile mobs that spawn in one biome stronger adversaries than the mobs in other biomes to create a sense of progression. The default configuration of the mod is for use with the modpack and this mod must be installed on both the client and the server.

 

The mod is broken down into modules, each offering a different feature and can be toggled on and off in the config file. There are also debug options for some of the modules that tell you what it’s doing as it does them. They’re extremely chatty, so I do not recommend leaving them on or using them on a server (lots and lots and lots of lines will be generated in your log file).

 

Finally, please back up your config file and delete and make a fresh one between updates.

 

Biome Navigation Display

The first feature of WAIG is a heads up display each time you change biomes. It will remember the last 2 biomes you crossed and not display them to stop you from being spammed when straddling 2 biomes. Up to 16 biome categories can be configured with a color and a subtitle and must be entered with full resource ID (minecraft:plains or biomesoplenty:orchard). Biomes can also be entered into an exlusion category if you never want to see them (I suggest River, Beach, Frozen River, and Frozen Beach).

 

Biome Difficulty

Using the 16 categories mentioned above, you can customize the attributes of all hostile mobs that spawn in biomes of that category. Examples include health, damage, speed, armor, armor toughness, knockback resistance, and experience drops. This is the meat-and-potatoes of WAIG. These values are limited by the base minecraft values, for instance a mob cannot have more than 1024 health, or have more than 1.0F knockback resistance. There are some safeties in place that will attempt to put the configured numbers into an acceptable range, so if if seems like its limiting your entries, that's likely to stop the entry from overflowing the field!

 

Rare-Spawns

The Rare Spawn module allows for you to customize a mob type to occasionally spawn as a “rare” version of itself. You can only configure a single rare-spawn per mob (as in, only 1 for zombie, only 1 for enderman, etc). The first few parameters on the line are hard coded, but you can add any number (only one of each) of name-and-value-pairs to increase the attributes or customize the drops of a mob.

This one is tricky to configure, so read the config file comment carefully and stop by the discord channel with questions.

 

Biome Type Tweaks

There’s a (currently hard-coded) feature that will tweak all hostile mobs attributes based on the biome type that they spawn in to give them a modest advantage (or quirk) that represents their spawn biome. For instance, Jungle mobs attack faster and deal less damage, Plains mobs run faster but have less health, and Spooky mobs might try to break into your house, beat on your doors, or come inside to see you…

 

Mob Color Rendering

To help the player understand when mob has been affected by a Biome Type Tweak (as above), you can enable an option to overlay a light color change to the mob. This is very subtle and I suggest turning it off if you run into any rendering issues with mobs. The color is related to the biome type, so plains are green, swamps are brown, mountains are grey, etc.

 

One more thing… This mod works like crap in The Midnight. I love that mod, but they do something unusual with their biomes and I cannot seem to create code to fix it. It’s technically compatible, but will spam the crap out of you. The Midnight 1.12.2 is no longer supported, so I cannot seek their help in fixing it. I recommend skipping Midnight biome configs.

 

Intended for use with MMO – Let's Go modpack, but anyone may use this for their mod packs. Feedback welcome!

 

 

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