Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| WG MobDamage Flags 1.2.1 release | 11.51 KB | Oct 27, 2013 | 1.6.4 | 3,869 | Download |
| WG MobDamage Flags 1.2 release | 11.18 KB | Jul 6, 2013 | 1.6.1 | 1,039 | Download |
| WGMobDamageFlags 1.1 release | 11.07 KB | Jan 2, 2013 | CB 1.4.6-R0.3 | 1,393 | Download |
| WorldGuard Mob Damage Flags 1.0 beta | 14.29 KB | Oct 22, 2012 | CB 1.3.2-R2.0 | 659 | Download |
Description
Description
WorldGuard MobDamage Flags adds two flags to WorldGuard: mob-damage-allow and mob-damage-deny .
mob-damage-deny can be set to one or multiple mobs that don't receive any damage (except from ops).
mob-damage-allow can be used to reenable the damage for these mobs in child regions or for whitelisting.
For a list of the mob types my plugin supports click here.
Prerequisites
This mod requires WorldGuard Custom Flags and (of course) WorldGuard.
Examples
/region flag city mob-damage-deny villager
blocks any incoming damage to villagers.
/region flag city mob-damage-deny any
blocks any incoming damage to any mob
/region flag city mob-damage-allow zombie, skeleton, creeper, spider, enderman
reenables the damage to zombies, skeletons, creepers and enderman in the region.
Some other useful WorldGuard Custom Flags plugins
Problems ?
If you have problems with this plugin read the F.A.Q.. If this did not help you, you can receive help here.
Get 0.05 TON 💎
Download

Add a comment