Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
Vapor Trails V 0.1.2 beta | 25.60 KB | Mar 16, 2013 | 1.5.0 | 2,303 | Download |
Vapor Trails V 0.1 beta | 25.60 KB | Mar 12, 2013 | CB 1.4.7-R1.0 | 206 | Download |
VaporTrails v0.07 alpha | 27.91 KB | Jun 24, 2012 | CB 1.2.5-R4.0 | 990 | Download |
VaporTrails v0.06 alpha | 20.61 KB | Jun 19, 2012 | CB 1.2.5-R4.0 | 331 | Download |
VaporTrails v0.05 alpha | 12.84 KB | Mar 31, 2012 | CB 1.2.4-R1.0 | 605 | Download |
VaporTrails v0.04 alpha | 12.62 KB | Mar 23, 2012 | CB 1.2.3-R0.1 | 346 | Download |
VaporTrails v0.03 alpha | 11.48 KB | Mar 2, 2012 | CB 1.1-R6 | 342 | Download |
VaporTrails v0.02 alpha | 16.36 KB | Jan 17, 2012 | CB 1.0.1-R1 | 281 | Download |
VaporTrails v0.01 alpha | 15.86 KB | Jan 9, 2012 | CB 1.0.1-R1 | 173 | Download |
Description
VaporTrails
Today is a day for Vapor Trails!
– Youtube Video (points if you know which one)
About
This plugin creates effects whenever a player moves. Honestly, this was just meant to be a fun break from my other projects. The idea came about during testing: "Wouldn't it be awesome if this smoke effect happened whenever you walked?" And thus, the idea of VaporTrails was born.
Features
- Nifty trail effects
- Create block trails
- Vault support
- WorldGuard support
- Creative mode auto-effect
Thanks to @UltiByte for the video.
Commands & Permissions
Configuration
Description of the config.yml options:
checkWorldGuardRegions: For effects that may modify blocks, this checks if the player has build rights for a region, and thus if their effect is played while in the region. (Default: false)
version: For internal use only. Do not change.
effect:
- useListener: Whether to play effects by interval threads or on the player move event. (Default: false)
- interval: The time in server ticks between playing the effect. Only used by threads, and thus useListener needs to be set to false.
gamemode:
- effect: Define the effect given to a player when they change to creative game mode.
- use: Whether or not to give an effect when they change game mode
Note, for game mode, they player still needs the appropriate effect permission node.
Notes
Most of the effects are rather small, and this is because making even rather small radius effects can be semi-laggy. For instance, a 3×3 smoke trail on player move, while impressive, is rather laggy. So, for performance issues and to keep the player movement fluid, some effects have a small effect size, for example: smoke, ender signal, and tnt.
Todo
- Blacklist blocks from the config
- Adjustable effect size
- Blocks disappear
Trello Dev board
Visit the Trello board to see the current todo list for all projects.
You can comment and vote on any of the topics there.
All changes on the Trello board are in real-time.
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